Accent Image to accompany hero

Slakingin Pokémon Emerald Legacy

normal

Pokédex Entry

Lazy Pokémon

Hordes of Slaking gather around trees when fruits come into season. They wait around patiently for ripened fruits to fall out of the trees.

Slaking in Pokémon Emerald Legacy

Slaking is #289 in the Pokédex for Pokémon Emerald Legacy. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#038 Hoenn Dex · #289 National
Abilities

Moves only every two turns.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
210
EV Yield
3 Hp
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

You can also receive one as a gift in Lilycove City Contest Lobby at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Lilycove City Contest LobbyLv. 50gift---

Level Up Moves (12)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
YawnLevel: 1normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
EncoreLevel: 1normal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Slack OffLevel: 1normal
PWR0ACC100PP10
Slacks off and restores half the maximum HP.
EncoreLevel: 7normal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Slack OffLevel: 13normal
PWR0ACC100PP10
Slacks off and restores half the maximum HP.
Faint AttackLevel: 19dark
PWR70ACC0PP20
Draws the foe close, then strikes without fail.
AmnesiaLevel: 25psychic
PWR0ACC0PP20
Forgets about something and sharply raises SP. DEF.
CovetLevel: 31normal
PWR60ACC100PP10
Cutely begs to obtain an item held by the foe.
SwaggerLevel: 36normal
PWR0ACC90PP15
Confuses the foe, but also sharply raises ATTACK.
CounterLevel: 37fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
FlailLevel: 43normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Slaking cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Focus EnergyLevel: 1(Vigoroth · Level 1)normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
UproarLevel: 1(Vigoroth · Level 1)normal
PWR65ACC100PP25
Causes an uproar for 2 to 5 turns and prevents sleep.
Fury SwipesLevel: 16(Vigoroth · Level 16)normal
PWR20ACC100PP20
Rakes the foe with sharp claws, etc., 2 to 5 times.
ReversalLevel: 49(Vigoroth · Level 49)fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Egg Moves (7)

Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Slashnormal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Snorenormal
PWR60ACC100PP20
A loud attack that can be used only while asleep.
Crush Clawnormal
PWR80ACC95PP15
Tears at the foe with sharp claws. May lower DEFENSE.
Cursenormal
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.

TM/HM Moves (33)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
PWR95ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR120ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR95ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
PWR120ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Cutbug
PWR55ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.

Move Tutor Moves (20)

Mega Punch(Battle Frontier Lounge 7)normal
PWR90ACC95PP20Tutor
A strong punch thrown with incredible power.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC85PP10Tutor
An extremely powerful kick with intense force.
Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR10ACC95PP20Tutor
An attack that intensifies on each successive hit.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Slaking. Use these types to counter it effectively.

Resistances & Immunities

Types that Slaking resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Slaking differs across the games we cover →

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