Same name in this game
Raichu is the name this game gives to more than one species. Raichu #026. The number after each name is the game's own regional dex entry.
Raichu #026in Pokémon Crystal Advance Redux
Pokédex Entry
Mouse Pokémon
This Pokémon rides on its tail while it uses its psychic powers to levitate. It attacks with star-shaped thunderbolts.
Raichu #026 in Pokémon Crystal Advance Redux
Raichu #026 is #562 in Crystal Advance Redux's regional Pokédex. This page covers its electric/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Paralyzes on contact.
Draws in ELE moves, raises Sp. Atk by 50%.
Evolution Chain
How to Obtain
Evolution Moves (2)
Moves learned upon evolving into Raichu.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ChargeCharge | electric | PWR0 | ACC0 | PP20 | |
| The user charges power to boost the Electric move it uses next. | |||||
| Stored PowerStored Power | psychic | PWR20 | ACC100 | PP10 | |
| The user attacks with a stored power that grows with each raised stat. | |||||
Level Up Moves (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ThundershockLevel: 1Thundershock | electric | PWR40 | ACC100 | PP30 | ||
| An electric shock attack that may also leave the foe paralyzed. | ||||||
| GrowlLevel: 3Growl | normal | PWR0 | ACC100 | PP40 | ||
| The user growls in a cute way, making the foe lower its Attack stat. | ||||||
| Disarming VoiceLevel: 5Disarming Voice | fairy | PWR40 | ACC0 | PP20 | ||
| The user lets out a charming cry that cannot be evaded. | ||||||
| Thunder WaveLevel: 7Thunder Wave | electric | PWR0 | ACC90 | PP20 | ||
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| Quick AttackLevel: 10Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| Double KickLevel: 13Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| Two legs are used to quickly kick the foe twice in one turn. | ||||||
| Double TeamLevel: 16Double Team | normal | PWR0 | ACC0 | PP15 | ||
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Charge BeamLevel: 19Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | ||||||
| Nasty PlotLevel: 23Nasty Plot | dark | PWR0 | ACC0 | PP20 | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | ||||||
| ThunderboltLevel: 26Thunderbolt | electric | PWR95 | ACC100 | PP15 | ||
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| PsybeamLevel: 29Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| AgilityLevel: 33Agility | psychic | PWR0 | ACC0 | PP30 | ||
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| DischargeLevel: 36Discharge | electric | PWR80 | ACC100 | PP15 | ||
| The user looses an electric flare that hits all Pokémon and may paralyze. | ||||||
| WishLevel: 39Wish | normal | PWR0 | ACC0 | PP10 | ||
| A self-healing move that restores half the full HP on the next turn. | ||||||
| Light ScreenLevel: 42Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| A wall of light cuts damage from Special attacks for five turns. | ||||||
| Play RoughLevel: 46Play Rough | fairy | PWR90 | ACC90 | PP10 | ||
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| ThunderLevel: 50Thunder | electric | PWR120 | ACC70 | PP10 | ||
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| PsychicLevel: 54Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| YawnLevel: 57Yawn | normal | PWR0 | ACC0 | PP10 | ||
| A huge yawn lulls the foe into falling asleep on the next turn. | ||||||
| Iron TailLevel: 61Iron Tail | steel | PWR100 | ACC75 | PP15 | ||
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| Focus BlastLevel: 65Focus Blast | fighting | PWR120 | ACC70 | PP5 | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | ||||||
| Volt TackleLevel: 71Volt Tackle | electric | PWR120 | ACC100 | PP15 | ||
| The user throws an electrified tackle. It hurts the user a little. | ||||||
Pre-evolution-only Moves (5)
These moves must be learned before evolving; Raichu cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| Electro BallEvo(Pikachu · Evolution move)Electro Ball | electric | PWR1 | ACC100 | PP10 | |||
| The ball of light that has more power if the user is slower than the foe. | |||||||
| Brick BreakLevel: 29(Pikachu · Level 29)Brick Break | fighting | PWR75 | ACC100 | PP15 | |||
| An attack that also breaks any barrier like Light Screen and Reflect. | |||||||
| Petal DanceLevel: 54(Pikachu · Level 54)Petal Dance | grass | PWR120 | ACC100 | PP20 | |||
| The user attacks with petals for two to three turns, then gets confused. | |||||||
| Sweet KissLevel: 10(Pichu · Level 10)Sweet Kiss | fairy | PWR0 | ACC75 | PP10 | |||
| The user kisses the foe with sweet cuteness that causes confusion. | |||||||
| ReversalLevel: 13(Pichu · Level 13)Reversal | fighting | PWR1 | ACC100 | PP15 | |||
| An all-out attack that becomes more powerful the less HP the user has. | |||||||
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM21TM21 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Draining KissDraining Kiss | fairy | PWR50 | ACC100 | PP10 | TM45TM45 | |
| A sweet kiss that absorbs half the damage it inflicted to restore HP. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Grass Knot(National Park, New Bark Town)Grass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Grass snares and trips the foe. It does more damage to heavier foes. | |||||||
| Focus Blast(Route 13)Focus Blast | fighting | PWR120 | ACC70 | PP5 | TutorTutor | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | |||||||
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Nasty Plot(Goldenrod Dept., Route 10)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Skill Swap(Goldenrod Dept.)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Volt Switch(Battle Tower, Power Plant)Volt Switch | electric | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Charm(Goldenrod Dept.)Charm | fairy | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | |||||||
| Pay Day(Goldenrod Dept., Route 36)Pay Day | normal | PWR40 | ACC100 | PP20 | TutorTutor | ||
| Numerous coins are hurled at the foe. Money is earned after battle. | |||||||
| Encore(Goldenrod Dept.)Encore | normal | PWR0 | ACC100 | PP5 | TutorTutor | ||
| Makes the foe use the move it last used repeatedly for three turns. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Raichu. Use these types to counter it effectively.
Resistances & Immunities
Types that Raichu resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Raichu, either offensively or defensively.