Same name in this game

Qwilfish is the name this game gives to more than one species. Qwilfish #211. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Qwilfish #211in Pokémon Crystal Advance Redux

waterpoison

Pokédex Entry

Balloon Pokémon

The small spikes covering its body developed from scales. They inject a toxin that causes fainting.

Qwilfish #211 in Pokémon Crystal Advance Redux

Qwilfish #211 is #211 in Crystal Advance Redux's regional Pokédex. This page covers its water/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 8 encounter locations.

Type
WaterPoison
Dex
#211
Abilities
Poison Point(Primary)

30% chance to Poison foe on contact.

Swift Swim(Secondary)

Raises Speed by 1 stage in Rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
100
EV Yield
1 Attack
Wild Held Items
Weak To
electric ×2ground ×2psychic ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5poison ×0.5bug ×0.5steel ×0.5fairy ×0.5

Evolution Chain

Base form
Use Zonal Stone on Qwilfish

How to Obtain

You can catch Qwilfish #211 very common in Cinnabar Volcano while surfing, fishing with Old Rod or fishing with Good Rod, common in Mt. Ember while fishing with Super Rod, and common in Region 4 while fishing with Super Rod, among five other areas. Wild ones range from level 15 to 40.

Wild Encounters (13)

Level Up Moves (19)

SpikesLevel: 1ground
PWR0ACC0PP20
A trap of spikes is laid around the foe's party to hurt foes switching in.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
Poison StingLevel: 1poison
PWR15ACC100PP35
The foe is stabbed with a toxic barb, etc. It may poison the foe.
HardenLevel: 5normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
MinimizeLevel: 7normal
PWR0ACC0PP20
The user compresses all the cells in its body to raise its evasiveness.
Water GunLevel: 10water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
RolloutLevel: 13rock
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it hits.
Toxic SpikesLevel: 17poison
PWR0ACC0PP20
Poisoned spikes are laid around the enemy to Poison foes switching in.
StockpileLevel: 20normal
PWR0ACC0PP20
The user charges up power for use later. It can be used three times.
Spit UpLevel: 20normal
PWR1ACC100PP10
The power built using Stockpile is released at once for attack.
Water PulseLevel: 24water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
RevengeLevel: 28fighting
PWR60ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
BrineLevel: 32water
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.
Pin MissileLevel: 35bug
PWR25ACC95PP20
Sharp pins are shot at the foe and hit two to five times at once.
Take DownLevel: 39normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
Aqua TailLevel: 43water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Poison JabLevel: 47poison
PWR80ACC100PP20
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Destiny BondLevel: 51ghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.
Hydro PumpLevel: 56water
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.

Egg Moves (8)

Aqua Jetwater
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.
Astonishghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
Bubblebeamwater
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Flailnormal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Hazeice
PWR0ACC0PP30
Eliminates all stat changes among all Pokémon engaged in battle.
Poison Jabpoison
PWR80ACC100PP20
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Signal Beambug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Supersonicnormal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.

TM/HM Moves (23)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (18)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

3
Weaknesses
7
Resistances
0
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Qwilfish. Use these types to counter it effectively.

Resistances & Immunities

Types that Qwilfish resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Qwilfish differs across the games we cover →

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