Same name in this game

Dialga is the name this game gives to more than one species. Dialga #483. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Dialga #483in Pokémon Crystal Advance Redux

steeldragon

Pokédex Entry

Temporal Pokémon

This Pokémon completely controls the flow of time. It uses its power to travel at will through the past and future.

Dialga #483 in Pokémon Crystal Advance Redux

Dialga #483 is #614 in Crystal Advance Redux's regional Pokédex. This page covers its steel/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
SteelDragon
Dex
#483
Abilities

Foe's PP usage is doubled.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
211
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
fighting ×2ground ×2
Resists
normal ×0.5water ×0.5electric ×0.5grass ×0.25flying ×0.5psychic ×0.5bug ×0.5rock ×0.5steel ×0.5
Immune To
poison

Evolution Chain

How to Obtain

Dialga #483 has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (15)

DragonbreathLevel: 1dragon
PWR60ACC100PP20
The foe is hit with an incredible blast of breath that may also paralyze.
Scary FaceLevel: 1normal
PWR0ACC90PP10
Frightens the foe with a scary face to sharply reduce its Speed.
Metal ClawLevel: 5steel
PWR50ACC95PP35
The foe is attacked with steel claws. It may also raise the user's Attack.
AncientpowerLevel: 10rock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
SlashLevel: 15normal
PWR70ACC100PP20
The foe is slashed with claws, etc. It has a high critical-hit ratio.
Metal BurstLevel: 20steel
PWR1ACC100PP10
A retaliation move that counters any damaging move with 1.5x the damage.
Power GemLevel: 25rock
PWR80ACC100PP20
The user attacks with a ray of light that sparkles like gemstones.
TrickLevel: 30psychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Flash CannonLevel: 35steel
PWR80ACC100PP10
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dragon ClawLevel: 40dragon
PWR80ACC100PP15
Sharp, huge claws hook and slash the foe quickly and with great power.
Dragon DanceLevel: 45dragon
PWR0ACC0PP20
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Earth PowerLevel: 50ground
PWR90ACC100PP10
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Aura SphereLevel: 55fighting
PWR80ACC0PP20
A blast of aura power is let loose at the foe, it is sure to hit.
Iron TailLevel: 60steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Roar Of TimeLevel: 65dragon
PWR150ACC90PP5
An attack which distorts time. The user must rest on the next turn.

TM/HM Moves (31)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Dragon Clawdragon
PWR80ACC100PP15TM24
Sharp, huge claws hook and slash the foe quickly and with great power.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Overheatfire
PWR140ACC90PP5TM48
An intense attack that also sharply reduces the user's Sp. Atk stat.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (24)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Dragon Pulse(Blackthorn City)dragon
PWR90ACC100PP10Tutor
The foe is attacked with a shock wave generated by the user's gaping mouth.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Aura Sphere(Fighting Dojo, Saffron City)fighting
PWR80ACC0PP20Tutor
A blast of aura power is let loose at the foe, it is sure to hit.
Flash Cannon(Vermilion City)steel
PWR80ACC100PP10Tutor
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Power Gem(Pewter City)rock
PWR80ACC100PP20Tutor
The user attacks with a ray of light that sparkles like gemstones.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Dragon Dance(Blackthorn City)dragon
PWR0ACC0PP20Tutor
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.
Hone Claws(Battle Tower)dark
PWR0ACC0PP15Tutor
The user sharpens its claws to raise its Attack and Accuracy.

Type Summary

2
Weaknesses
9
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Dialga. Use these types to counter it effectively.

Resistances & Immunities

Types that Dialga resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

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