Accent Image to accompany hero

Pinsirin Pokémon Crystal Advance Redux

bug

Pokédex Entry

Stag Beetle Pokémon

Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.

Pinsir in Pokémon Crystal Advance Redux

Pinsir is #127 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its bug typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 3 encounter locations.

Type
Bug
Dex
#127
Abilities
Moxie(Primary)

Foe KO's boost Attack by 1 Stage.

Mold Breaker(Secondary)

Moves ignore Abilities.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
200
EV Yield
2 Attack
Wild Held Items
Weak To
fire ×2flying ×2rock ×2
Resists
grass ×0.5fighting ×0.5ground ×0.5

Evolution Chain

How to Obtain

Look for Pinsir in Safari Zone (rare), in The Bug Catching Contest (very rare), and in Viridian Forest while Rock Smash (very rare). Wild ones range from level 10 to 36.

Wild Encounters (3)

Level Up Moves (23)

VicegripLevel: 1normal
PWR55ACC100PP30
Huge, impressive pincers grip and squeeze the foe.
Focus EnergyLevel: 3normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Fury CutterLevel: 5bug
PWR20ACC95PP20
An attack that grows stronger on each successive hit.
BindLevel: 7normal
PWR15ACC85PP20
A long body or tentacles are used to bind the foe for two to five turns.
Seismic TossLevel: 10fighting
PWR1ACC100PP20
A gravity-fed throw that causes damage matching the user's level.
HardenLevel: 13normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
Bug BiteLevel: 16bug
PWR60ACC100PP20
The user bites the foe, eating its Berry if it is holding one.
RevengeLevel: 18fighting
PWR60ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
Faint AttackLevel: 20dark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Brick BreakLevel: 22fighting
PWR75ACC100PP15
An attack that also breaks any barrier like Light Screen and Reflect.
Bulk UpLevel: 24fighting
PWR0ACC0PP20
The user bulks up its body to boost both its Attack and Defense stats.
Vital ThrowLevel: 27fighting
PWR70ACC0PP10
Makes the user attack after the foe. In return, it will not miss.
X-ScissorLevel: 30bug
PWR80ACC100PP15
The user slashes the foe with crossed claws as if they were scissors.
Rock SlideLevel: 33rock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Swords DanceLevel: 36normal
PWR0ACC0PP30
A frenetic dance of fighting. It sharply raises the Attack stat.
SubmissionLevel: 39fighting
PWR80ACC80PP25
A reckless, full- body throw attack that also hurts the user a little.
Knock OffLevel: 42dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use during the battle.
Heal OrderLevel: 46bug
PWR0ACC0PP10
The user calls out its underlings to heal half of its HP.
StrengthLevel: 49rock
PWR95ACC100PP15
The user throws a large boulder at the foe. Chance to cause flinch.
SuperpowerLevel: 53fighting
PWR120ACC100PP5
A powerful attack, but it also lowers the user's Attack and Defense stats.
Double TeamLevel: 56normal
PWR0ACC0PP15
The user creates illusory copies of itself to raise its evasiveness.
OutrageLevel: 60dragon
PWR120ACC100PP15
The user thrashes about for two to three turns, then becomes confused.
GuillotineLevel: 65normal
PWR1ACC30PP5
A vicious tearing attack with pincers. The foe will faint if it hits.

Egg Moves (7)

Close Combatfighting
PWR120ACC100PP5
The foe is fought up close. This cuts the user's Defense and Sp. Def.
False Swipenormal
PWR40ACC100PP40
A restrained attack that always leaves the foe with at least 1 HP.
Feintnormal
PWR50ACC100PP10
An attack that hits a protected target. This also lifts the protection.
Faint Attackdark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Flailnormal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Fury Attacknormal
PWR15ACC85PP20
The foe is jabbed repeatedly with a horn or beak two to five times.
Quick Attacknormal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.

TM/HM Moves (22)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (18)

Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
X-Scissor(Route 2)bug
PWR80ACC100PP15Tutor
The user slashes the foe with crossed claws as if they were scissors.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
False Swipe(Ruins Of Alph)normal
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Struggle Bug(Azalea Town)bug
PWR50ACC100PP20Tutor
While resisting, the user attacks the foe, lowerings its Sp. Atk stat.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Pinsir. Use these types to counter it effectively.

Resistances & Immunities

Types that Pinsir resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Pinsir differs across the games we cover →

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