Pinsirin Pokémon Johto Legends
Pokédex Entry
Stag Beetle Pokémon
When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
Pinsir in Pokémon Johto Legends
Pinsir is #127 in the Pokédex for Pokémon Johto Legends. This page covers its bug typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 5 encounter locations.
Prevents Attack from lowering.
Ignores opponent's ability.
Raises Attack with each fainted for.
Evolution Chain
How to Obtain
Wild Encounters (3)
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| VicegripLevel: 1Vicegrip | normal | 55 | 100 | 30 | ||
| Grips with powerful pincers. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | 0 | 100 | 30 | ||
| Raises the critical hit ratio. | ||||||
| BindLevel: 4Bind | normal | 15 | 85 | 20 | ||
| Binds the target for 2-5 turns. | ||||||
| Seismic TossLevel: 8Seismic Toss | fighting | 1 | 100 | 20 | ||
| The user's level equals damage HP. | ||||||
| HardenLevel: 11Harden | normal | 0 | 100 | 30 | ||
| Raises the user's Defense. | ||||||
| RevengeLevel: 15Revenge | fighting | 60 | 100 | 10 | ||
| Go 2nd. Power raised after damage. | ||||||
| Vital ThrowLevel: 18Vital Throw | fighting | 70 | 100 | 10 | ||
| A 2nd-strike move that never misses. | ||||||
| doublehitmLevel: 22doublehitm | normal | 0 | 0 | 0 | ||
| brickbreakLevel: 26brickbreak | normal | 0 | 0 | 0 | ||
| X ScissorLevel: 29X Scissor | bug | 80 | 100 | 15 | ||
| Slices foe with crossed limbs. | ||||||
| SubmissionLevel: 33Submission | fighting | 80 | 80 | 25 | ||
| An attack that also hurts the user. | ||||||
| Circle ThrowLevel: 36Circle Throw | fighting | 60 | 90 | 10 | ||
| Goes last and switches target. | ||||||
| Swords DanceLevel: 40Swords Dance | normal | 0 | 100 | 20 | ||
| A dance that increases Attack. | ||||||
| PincirflurryLevel: 43Pincirflurry | bug | 30 | 85 | 10 | ||
| A barrage of angry pincirs. | ||||||
| SuperpowerLevel: 47Superpower | fighting | 120 | 100 | 5 | ||
| Lowers user's Attack and Defense. | ||||||
| GuillotineLevel: 50Guillotine | normal | 0 | 30 | 5 | ||
| A one-hit KO, pincer attack. |
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fury AttackFury Attack | normal | 15 | 85 | 20 | |
| Jabs the target 2-5 times. | |||||
| FlailFlail | normal | 1 | 100 | 15 | |
| Stronger if the user's HP is low. | |||||
| Close CombatClose Combat | fighting | 120 | 100 | 5 | |
| Lowers user's Def and Spcl.Def. | |||||
| Faint AttackFaint Attack | dark | 60 | 100 | 20 | |
| An attack that never misses. | |||||
| Quick AttackQuick Attack | normal | 40 | 100 | 30 | |
| Lets the user get in the first hit. | |||||
| SuperpowerSuperpower | fighting | 120 | 100 | 5 | |
| Lowers user's Attack and Defense. |
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Bulk UpBulk Up | fighting | 0 | 100 | 20 | TM08TM08 | |
| Boosts Attack and Defense. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| Aerial strike that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM59TM59 | |
| Has a high critical hit ratio. | ||||||
| X ScissorX Scissor | bug | 80 | 100 | 15 | TM60TM60 | |
| Slices foe with crossed limbs. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Swords DanceSwords Dance | normal | 0 | 100 | 20 | TM66TM66 | |
| A dance that increases Attack. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM68TM68 | |
| Powerful jab that can poison foe. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (3)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| Punch that heals the user. |
Type Summary
Weaknesses
Types that deal increased damage to Pinsir. Use these types to counter it effectively.
Resistances & Immunities
Types that Pinsir resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Pinsir, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.