Same name in this game
Tauros is the name this game gives to more than one species. Tauros #128 · Tauros #128 · Tauros #128. The number after each name is the game's own regional dex entry.
Tauros #128in Pokémon Crystal Advance Redux
Pokédex Entry
Wild Bull Pokémon
When it is about to Tackle, it whips its body repeatedly with its three long tails.
Tauros #128 in Pokémon Crystal Advance Redux
Tauros #128 is #128 in Crystal Advance Redux's regional Pokédex. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 4 encounter locations.
Lowers the foe's Attack.
30% gain to Move Power, ignores effects.
Evolution Chain
How to Obtain
Wild Encounters (4)
Level Up Moves (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| RageLevel: 1Rage | normal | PWR20 | ACC100 | PP20 | ||
| An attack that becomes stronger each time the user is hit in battle. | ||||||
| Tail WhipLevel: 3Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| PursuitLevel: 5Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| An attack move that works especially well on a foe that is switching out. | ||||||
| Horn AttackLevel: 8Horn Attack | normal | PWR65 | ACC100 | PP25 | ||
| The foe is jabbed with a sharply pointed horn to inflict damage. | ||||||
| Scary FaceLevel: 11Scary Face | normal | PWR0 | ACC90 | PP10 | ||
| Frightens the foe with a scary face to sharply reduce its Speed. | ||||||
| Rock TombLevel: 15Rock Tomb | rock | PWR60 | ACC95 | PP10 | ||
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| AssuranceLevel: 18Assurance | dark | PWR50 | ACC100 | PP10 | ||
| Does double damage if the foe has already taken damage this turn. | ||||||
| RestLevel: 21Rest | psychic | PWR0 | ACC0 | PP10 | ||
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Rock SmashLevel: 24Rock Smash | fighting | PWR55 | ACC100 | PP15 | ||
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| Work UpLevel: 27Work Up | normal | PWR0 | ACC0 | PP30 | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | ||||||
| Zen HeadbuttLevel: 30Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | ||
| The user focuses and rams the foe. It may also make the foe flinch. | ||||||
| Take DownLevel: 34Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless, full- body charge attack that also hurts the user a little. | ||||||
| Iron HeadLevel: 37Iron Head | steel | PWR80 | ACC100 | PP15 | ||
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| SwaggerLevel: 41Swagger | normal | PWR0 | ACC90 | PP15 | ||
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Icicle CrashLevel: 44Icicle Crash | ice | PWR85 | ACC90 | PP10 | ||
| Icicles are dropped on the foe. It may also make the foe flinch. | ||||||
| ThrashLevel: 48Thrash | normal | PWR120 | ACC100 | PP20 | ||
| The user rampages about for two to three turns, then becomes confused. | ||||||
| EndureLevel: 51Endure | normal | PWR0 | ACC0 | PP10 | ||
| The user endures any hit with 1 HP left. It may fail if used in succession. | ||||||
| Wild ChargeLevel: 55Wild Charge | electric | PWR90 | ACC100 | PP15 | ||
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| MegahornLevel: 59Megahorn | bug | PWR120 | ACC85 | PP10 | ||
| A brutal ramming attack delivered with a tough and impressive horn. | ||||||
| Close CombatLevel: 64Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| The foe is fought up close. This cuts the user's Defense and Sp. Def. | ||||||
| Giga ImpactLevel: 70Giga Impact | normal | PWR150 | ACC90 | PP5 | ||
| A severely damaging attack that makes the user rest on the next turn. | ||||||
Egg Moves (3)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that works differently for the Ghost type and all the other types. | |||||
| EndeavorEndeavor | normal | PWR1 | ACC100 | PP5 | |
| Gains power the fewer HP the user has compared with the foe. | |||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | |||||
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM08TM08 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
Move Tutor Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Stone Edge(Route 5)Stone Edge | rock | PWR100 | ACC80 | PP5 | TutorTutor | ||
| The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | |||||||
| Flamethrower(Celadon City)Flamethrower | fire | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Outrage(Celadon Dept.)Outrage | dragon | PWR120 | ACC100 | PP15 | TutorTutor | ||
| The user thrashes about for two to three turns, then becomes confused. | |||||||
| Rock Climb(Battle Tower, Celadon Dept.)Rock Climb | normal | PWR90 | ACC85 | PP20 | TutorTutor | ||
| A charging attack that may confuse the foe. May use to reach new areas. | |||||||
| Smart Strike(Celadon Dept., Mt. Moon)Smart Strike | steel | PWR70 | ACC0 | PP10 | TutorTutor | ||
| The user stabs the target with a sharp horn. This attack never misses. | |||||||
| Close Combat(Celadon Dept., Underwater Sevii)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. This cuts the user's Defense and Sp. Def. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Iron Head(Blackthorn City)Iron Head | steel | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is slammed with its hard head. It may also make the foe flinch. | |||||||
| Megahorn(Celadon Dept.)Megahorn | bug | PWR120 | ACC85 | PP10 | TutorTutor | ||
| A brutal ramming attack delivered with a tough and impressive horn. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Tauros. Use these types to counter it effectively.
Resistances & Immunities
Types that Tauros resists or is immune to. Avoid using these types against it.
No type resistances.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Tauros, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Tauros differs across the games we cover →
tauros in 8 gamesnormalSame typing and stats as this game
tauros in Modern EmeraldnormalAttack 120 +20
tauros in Red++normalSp. Atk 70 +30