Same name in this game

Tauros is the name this game gives to more than one species. Tauros #128 · Tauros #128 · Tauros #128. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Tauros #128in Pokémon Crystal Advance Redux

normal

Pokédex Entry

Wild Bull Pokémon

When it is about to Tackle, it whips its body repeatedly with its three long tails.

Tauros #128 in Pokémon Crystal Advance Redux

Tauros #128 is #128 in Crystal Advance Redux's regional Pokédex. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 4 encounter locations.

Type
Normal
Dex
#128
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Sheer Force(Secondary)

30% gain to Move Power, ignores effects.

Growth Rate
slow
Gender Ratio
100% Male
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
211
EV Yield
1 Attack1 Speed
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

How to Obtain

Tauros #128 appears in Cinnabar Volcano (rare), in Route 38 (very rare), and in Route 39 (very rare), among one other area. Wild ones range from level 18 to 36.

Wild Encounters (4)

Level Up Moves (21)

RageLevel: 1normal
PWR20ACC100PP20
An attack that becomes stronger each time the user is hit in battle.
Tail WhipLevel: 3normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
PursuitLevel: 5dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Horn AttackLevel: 8normal
PWR65ACC100PP25
The foe is jabbed with a sharply pointed horn to inflict damage.
Scary FaceLevel: 11normal
PWR0ACC90PP10
Frightens the foe with a scary face to sharply reduce its Speed.
Rock TombLevel: 15rock
PWR60ACC95PP10
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
AssuranceLevel: 18dark
PWR50ACC100PP10
Does double damage if the foe has already taken damage this turn.
RestLevel: 21psychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.
Rock SmashLevel: 24fighting
PWR55ACC100PP15
An attack that may also cut Defense. It can also smash cracked boulders.
Work UpLevel: 27normal
PWR0ACC0PP30
The user rouses itself to raise its Attack and Sp. Atk stats.
Zen HeadbuttLevel: 30psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
Take DownLevel: 34normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
Iron HeadLevel: 37steel
PWR80ACC100PP15
The foe is slammed with its hard head. It may also make the foe flinch.
SwaggerLevel: 41normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Icicle CrashLevel: 44ice
PWR85ACC90PP10
Icicles are dropped on the foe. It may also make the foe flinch.
ThrashLevel: 48normal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
EndureLevel: 51normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Wild ChargeLevel: 55electric
PWR90ACC100PP15
The user throws an electrified tackle. It hurts the user a little.
MegahornLevel: 59bug
PWR120ACC85PP10
A brutal ramming attack delivered with a tough and impressive horn.
Close CombatLevel: 64fighting
PWR120ACC100PP5
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Giga ImpactLevel: 70normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.

Egg Moves (3)

Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Endeavornormal
PWR1ACC100PP5
Gains power the fewer HP the user has compared with the foe.
Restpsychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.

TM/HM Moves (27)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.

Move Tutor Moves (19)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Smart Strike(Celadon Dept., Mt. Moon)steel
PWR70ACC0PP10Tutor
The user stabs the target with a sharp horn. This attack never misses.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Megahorn(Celadon Dept.)bug
PWR120ACC85PP10Tutor
A brutal ramming attack delivered with a tough and impressive horn.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Tauros. Use these types to counter it effectively.

Resistances & Immunities

Types that Tauros resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Tauros differs across the games we cover →

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