XD001in Pokémon Crystal Advance Redux
psychicflying
Pokédex Entry
Shadow Pokémon
It is a Lugia that has had the door to its heart shut by the criminal syndicate Cipher. Considered the ultimate Pokémon.
XD001 in Pokémon Crystal Advance Redux
XD001 is #636 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its psychic/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
PsychicFlying
Dex
#636
Abilities
Filter(Primary)
Foes super-effective moves do 25% less.
Multiscale(Secondary)
Takes 50% less damage when at full HP.
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
Base Exp
250
EV Yield
3 SpecialDefense
Wild Held Items
Weak To
electric ×2ice ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5fighting ×0.25psychic ×0.5
Immune To
ground
Evolution Chain
How to Obtain
There's a one-time encounter in Underwater Johto at level 60.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Underwater Johto | Lv. 60 | static | - | Leftovers | - |
Level Up Moves (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Weather BallLevel: 1Weather Ball | normal | PWR50 | ACC100 | PP10 | ||
| An attack that varies in power and type depending on the weather. | ||||||
| DefogLevel: 1Defog | flying | PWR0 | ACC0 | PP20 | ||
| Reduces the foe's evasion stat. Also removes Spikes, Barriers etc. | ||||||
| Rain DanceLevel: 6Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| GustLevel: 11Gust | flying | PWR40 | ACC100 | PP35 | ||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| AncientpowerLevel: 16Ancientpower | rock | PWR60 | ACC100 | PP5 | ||
| An ancient power is used to attack. It may also raise all the user's stats. | ||||||
| Dragon RushLevel: 21Dragon Rush | dragon | PWR100 | ACC75 | PP10 | ||
| A tackle exhibiting devastating menace. This may also make the target flinch. | ||||||
| ExtrasensoryLevel: 26Extrasensory | psychic | PWR80 | ACC100 | PP30 | ||
| The user attacks with an odd power that may make the foe flinch. | ||||||
| MistLevel: 31Mist | ice | PWR0 | ACC0 | PP30 | ||
| The ally party is protected by a mist that prevents stat reductions. | ||||||
| Hydro PumpLevel: 36Hydro Pump | water | PWR120 | ACC80 | PP5 | ||
| A high volume of water is blasted at the foe under great pressure. | ||||||
| PunishmentLevel: 41Punishment | dark | PWR0 | ACC100 | PP5 | ||
| The more the foe has raised its stats, the greater the move's power. | ||||||
| SafeguardLevel: 46Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| It protects the user's party from all status problems for five turns. | ||||||
| AeroblastLevel: 51Aeroblast | flying | PWR100 | ACC95 | PP5 | ||
| A vortex of air is shot at the foe. It has a high critical-hit ratio. | ||||||
| RecoverLevel: 56Recover | normal | PWR0 | ACC0 | PP10 | ||
| A self-healing move that restores HP by up to half of the user's maximum HP. | ||||||
| PsychicLevel: 61Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Natural GiftLevel: 66Natural Gift | normal | PWR0 | ACC100 | PP15 | ||
| The type and base power of this move is determined by the user's berry. | ||||||
| Calm MindLevel: 71Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| BlizzardLevel: 76Blizzard | ice | PWR120 | ACC70 | PP5 | ||
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| ProtectLevel: 82Protect | normal | PWR0 | ACC0 | PP10 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| HurricaneLevel: 88Hurricane | flying | PWR120 | ACC70 | PP10 | ||
| The foe is caught in a fierce wind. It may also confuse the foe. | ||||||
| Psycho BoostLevel: 94Psycho Boost | psychic | PWR140 | ACC90 | PP5 | ||
| An intense attack that also sharply reduces the user's Sp. Atk stat. | ||||||
| Draco MeteorLevel: 100Draco Meteor | dragon | PWR140 | ACC90 | PP5 | ||
| An intense attack that also sharply reduces the user's Sp. Atk stat. | ||||||
TM/HM Moves (40)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM09TM09 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM13TM13 | |
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| RoostRoost | flying | PWR0 | ACC0 | PP10 | TM31TM31 | |
| The user lands and rests its body. It restores half of the user's max HP. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| The foe is hit with wings of steel. It may also raise the user's Defense. | ||||||
| Freezy FrostFreezy Frost | ice | PWR0 | ACC85 | PP15 | TM50TM50 | |
| A Chilling blast that will cause foes to become frostbitten. | ||||||
| FlyFly | flying | PWR90 | ACC95 | PP15 | HM02HM02 | |
| A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM08HM08 | |
| Charges the target with speed to climb Waterfalls. Might make the foe Flinch. | ||||||
Move Tutor Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Earth Power(Route 3)Earth Power | ground | PWR90 | ACC100 | PP10 | TutorTutor | ||
| Makes the ground under the foe erupt with power. Lower the foe's Sp. Def. | |||||||
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Aqua Tail(Route 25)Aqua Tail | water | PWR90 | ACC90 | PP10 | TutorTutor | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Brine(Mahogany Town)Brine | water | PWR65 | ACC100 | PP10 | TutorTutor | ||
| If the foe's HP is down to half, this attack does double damage. | |||||||
| Dragon Pulse(Blackthorn City)Dragon Pulse | dragon | PWR90 | ACC100 | PP10 | TutorTutor | ||
| The foe is attacked with a shock wave generated by the user's gaping mouth. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Brave Bird(Celadon Dept., Underwater Kanto)Brave Bird | flying | PWR120 | ACC100 | PP15 | TutorTutor | ||
| The user tucks in its wings and charges. It also hurts the user. | |||||||
| Hydro Pump(Celadon Dept., Whirl Islands)Hydro Pump | water | PWR120 | ACC80 | PP5 | TutorTutor | ||
| A high volume of water is blasted at the foe under great pressure. | |||||||
| Outrage(Celadon Dept.)Outrage | dragon | PWR120 | ACC100 | PP15 | TutorTutor | ||
| The user thrashes about for two to three turns, then becomes confused. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Ancientpower(Goldenrod Dept., Ruins Of Alph)Ancientpower | rock | PWR60 | ACC100 | PP5 | TutorTutor | ||
| An ancient power is used to attack. It may also raise all the user's stats. | |||||||
| Frost Breath(Goldenrod Dept., Mt Mortar)Frost Breath | ice | PWR40 | ACC90 | PP10 | TutorTutor | ||
| The user blows cold air at the foe. It always results in a critical hit. | |||||||
| Defog(Battle Tower, Slowpoke Well, Underwater Sevii)Defog | flying | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Reduces the foe's evasion stat. Also removes Spikes, Barriers etc. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Skill Swap(Goldenrod Dept.)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Dragon Dance(Blackthorn City)Dragon Dance | dragon | PWR0 | ACC0 | PP20 | TutorTutor | ||
| A mystic, powerful dance that boosts the user's Attack and Speed stats. | |||||||
| Ominous Wind(Burnt Tower, Goldenrod Dept.)Ominous Wind | ghost | PWR60 | ACC100 | PP5 | TutorTutor | ||
| Repulsive wind is used to attack. It may also raise all the user's stats. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
4
Weaknesses
2
Resistances
1
Immunities
11
Neutral
Weaknesses
Types that deal increased damage to XD001. Use these types to counter it effectively.
Resistances & Immunities
Types that XD001 resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against XD001, either offensively or defensively.
Tyranitar
rockdark
2× STAB damage • Immune to psychic
2×Good
GBA
darksteel
2× STAB damage • Immune to psychic
2×Good
PSP
darksteel
2× STAB damage • Immune to psychic
2×Good
Magnemite
electricsteel
2× STAB damage • Resists psychic
2×Good
Magneton
electricsteel
2× STAB damage • Resists psychic
2×Good
Umbreon
dark
2× STAB damage • Immune to psychic
2×Good
Murkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Sneasel
darkice
2× STAB damage • Immune to psychic
2×Good
Houndour
darkfire
2× STAB damage • Immune to psychic
2×Good
Houndoom
darkfire
2× STAB damage • Immune to psychic
2×Good
Poochyena
dark
2× STAB damage • Immune to psychic
2×Good
Mightyena
dark
2× STAB damage • Immune to psychic
2×Good
Sableye
darkghost
2× STAB damage • Immune to psychic
2×Good
Crawdaunt
waterdark
2× STAB damage • Immune to psychic
2×Good
Carvanha
waterdark
2× STAB damage • Immune to psychic
2×Good
Sharpedo
waterdark
2× STAB damage • Immune to psychic
2×Good
Absol
dark
2× STAB damage • Immune to psychic
2×Good
Aron
steelrock
2× STAB damage • Resists psychic
2×Good
Lairon
steelrock
2× STAB damage • Resists psychic
2×Good
Aggron
steelrock
2× STAB damage • Resists psychic
2×Good
Base Stats
Related tools