Accent Image to accompany hero

SNESin Pokémon Crystal Advance Redux

fighting

Pokédex Entry

Unknown Pokémon

When its antennae hit each other, it sounds like the music of a xylophone.

SNES in Pokémon Crystal Advance Redux

SNES is #652 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Fighting
Dex
#652
Abilities
Inner Focus(Primary)

Prevents flinching & Intimidate usage.

Regenerator(Secondary)

Heals 1/3 max HP upon switching out.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
70
EV Yield
1 Attack
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

How to Obtain

SNES has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (12)

PoundLevel: 1normal
PWR40ACC100PP35
A physical attack delivered with a long tail or a foreleg, etc.
MeditateLevel: 5psychic
PWR0ACC0PP40
The user meditates to awaken its power and raise its Attack stat.
DetectLevel: 9fighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
Fake OutLevel: 13normal
PWR40ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
Double SlapLevel: 17normal
PWR15ACC85PP10
The foe is slapped repeatedly, back and forth, two to five times.
SwiftLevel: 21normal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
Calm MindLevel: 25psychic
PWR0ACC0PP20
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Force PalmLevel: 29fighting
PWR60ACC100PP10
The foe is attacked with a shock wave that may also leave it paralyzed.
Drain PunchLevel: 33fighting
PWR75ACC100PP10
A harsh punch that absorbs half the damage it inflicted to restore HP.
Jump KickLevel: 37fighting
PWR85ACC95PP25
The user jumps up high, then kicks. If it misses, the user hurts itself.
High Jump kickLevel: 50fighting
PWR130ACC90PP20
A strong jumping knee kick. If it misses, the user is hurt.
Aura SphereLevel: 61fighting
PWR80ACC0PP20
A blast of aura power is let loose at the foe, it is sure to hit.

TM/HM Moves (14)

Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Draining Kissfairy
PWR50ACC100PP10TM45
A sweet kiss that absorbs half the damage it inflicted to restore HP.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.

Move Tutor Moves (2)

Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.

Type Summary

2
Weaknesses
3
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to SNES. Use these types to counter it effectively.

Resistances & Immunities

Types that SNES resists or is immune to. Avoid using these types against it.

Base Stats

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