Same name in this game

Growlithe is the name this game gives to more than one species. Growlithe #058. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Growlithe #058in Pokémon Crystal Advance Redux

firerock

Pokédex Entry

Scout Pokémon

It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.

Growlithe #058 in Pokémon Crystal Advance Redux

Growlithe #058 is #586 in Crystal Advance Redux's regional Pokédex. This page covers its fire/rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
FireRock
Dex
#058
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Rock Head(Secondary)

Prevents recoil damage.

Growth Rate
slow
Gender Ratio
75% Male, 25% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
91
EV Yield
1 Attack
Weak To
water ×4fighting ×2ground ×4rock ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5bug ×0.5fairy ×0.5

Evolution Chain

Base form
Use Fire Stone on Growlithe

How to Obtain

Growlithe #058 has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (19)

BiteLevel: 1dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
RoarLevel: 3normal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
EmberLevel: 5fire
PWR40ACC100PP25
The foe is attacked with small flames. The foe may suffer a burn.
LeerLevel: 7normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Double KickLevel: 10fighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Rock ThrowLevel: 14rock
PWR50ACC90PP15
The foe is attacked with a shower of small, easily thrown rocks.
Flame ChargeLevel: 17fire
PWR50ACC100PP20
The user cloaks itself in flames and attacks. It also raises the user's Speed.
HowlLevel: 20normal
PWR0ACC0PP40
The user howls to raise its spirit and boost its Attack stat.
SnarlLevel: 20dark
PWR55ACC95PP15
The user barks menacingly. It also lowers the foe's Sp. Atk.
Rock SlideLevel: 22rock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Morning SunLevel: 25normal
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
Fire FangLevel: 28fire
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it burned.
Take DownLevel: 31normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
AgilityLevel: 34psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
CrunchLevel: 37dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
FlamethrowerLevel: 41fire
PWR95ACC100PP15
The foe is scorched with intense flames. The foe may suffer a burn.
Wild ChargeLevel: 45electric
PWR90ACC100PP15
The user throws an electrified tackle. It hurts the user a little.
Play RoughLevel: 49fairy
PWR90ACC90PP10
The foe is roughed up by the user. This may lower the foe's Attack.
Close CombatLevel: 54fighting
PWR120ACC100PP5
The foe is fought up close. This cuts the user's Defense and Sp. Def.

Egg Moves (8)

Covetnormal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
Digground
PWR80ACC100PP10
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Kickfighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Double-Edgenormal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Head Smashrock
PWR150ACC80PP5
A reckless, life- risking tackle that also hurts the user terribly.
Morning Sunnormal
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
Sacred Firefire
PWR100ACC95PP5
A mystical and powerful fire attack that may inflict a burn.
Thrashnormal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.

TM/HM Moves (21)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Play Roughfairy
PWR90ACC90PP10TM21
The foe is roughed up by the user. This may lower the foe's Attack.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Overheatfire
PWR140ACC90PP5TM48
An intense attack that also sharply reduces the user's Sp. Atk stat.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (25)

Heat Wave(Cinnabar Island)fire
PWR100ACC90PP10Tutor
The user exhales a heated breath to attack. It may also inflict a burn.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Dragon Pulse(Blackthorn City)dragon
PWR90ACC100PP10Tutor
The foe is attacked with a shock wave generated by the user's gaping mouth.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Power Gem(Pewter City)rock
PWR80ACC100PP20Tutor
The user attacks with a ray of light that sparkles like gemstones.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Thunder Fang(Battle Tower, Ecruteak City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or paralyze it.
Fire Fang(Battle Tower, Ecruteak City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Smart Strike(Celadon Dept., Mt. Moon)steel
PWR70ACC0PP10Tutor
The user stabs the target with a sharp horn. This attack never misses.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Flare Blitz(Blackthorn City, Cinnabar Island)fire
PWR120ACC100PP15Tutor
A fiery tackle that may leave the foe burned. It also hurts the user a little.
Psychic Fangs(Blackthorn City)psychic
PWR85ACC100PP10Tutor
The user bites the target, breaking any barrier with its psychic capabilities.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.

Type Summary

4
Weaknesses
6
Resistances
0
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Growlithe. Use these types to counter it effectively.

Resistances & Immunities

Types that Growlithe resists or is immune to. Avoid using these types against it.

Base Stats

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