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Sunkernin Pokémon Heart & Soul

grass

Pokédex Entry

Seed Pokémon

Sunkern try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew.

Sunkern in Pokémon Heart & Soul

Sunkern is #191 in the Pokédex for Pokémon sunkern. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 8 encounter locations.

Type
Grass
Dex
#191
Abilities
CHLOROPHYLL(Primary)

Raises Speed in sunshine.

EARLY BIRD(Secondary)

Awakens quickly from sleep.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
235
pokeball
Poké Ball18.1%
greatball
Great Ball25.0%
ultraball
Ultra Ball31.0%
Base Exp
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Sunkern appears in Route 24 Hns (uncommon), in Safari Zone Southeast (uncommon), and in National Park Normal Hns (rare), among one other area. Wild ones range from level 16 to 45.

Wild Encounters (4)

Level Up Moves (8)

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 6normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Mega DrainLevel: 13grass
4010025
Attack that absorbs half the damage inflicted.
IngrainLevel: 18grass
0020
Lays roots that restore HP. The user can't switch out.
EndeavorLevel: 25normal
11005
Cuts foe's HP to equal user's HP.
Sunny DayLevel: 30fire
005
Boosts the power of Fire- type moves for 5 turns.
SynthesisLevel: 37grass
005
Restores HP. The amount varies with the weather.
Giga DrainLevel: 42grass
010025
Attack that steals half the damage inflicted.

Egg Moves (6)

Grass Whistlegrass
05515
Lulls the foe into sleep with a pleasant melody.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Nature Powernormal
1020
The type of attack varies depending on the location.
Cursenormal
0010
A move that functions differently for GHOSTS.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.

TM/HM Moves (29)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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