Dewgongin Pokémon Johto Legends
Pokédex Entry
Sea Lion Pokémon
It sleeps under shallow ocean waters during the day, then looks for food at night when it's cold.
Dewgong in Pokémon Johto Legends
Dewgong is #87 in the Pokédex for Pokémon Johto Legends. This page covers its water/ice typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 13 encounter locations.
Evolution Chain
How to Obtain
Wild Encounters (15)
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Sheer ColdLevel: 1Sheer Cold | ice | PWR0 | ACC30 | PP5 | ||
| A one-hit KO, freeze attack. | ||||||
| AvalancheLevel: 1Avalanche | ice | PWR60 | ACC100 | PP10 | ||
| Go 2nd. Power raised after damage. | ||||||
| HeadbuttLevel: 1Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| An attack that may make foe flinch. | ||||||
| GrowlLevel: 3Growl | normal | PWR0 | ACC100 | PP40 | ||
| Reduces the foe's Attack. | ||||||
| Signal BeamLevel: 7Signal Beam | bug | PWR75 | ACC100 | PP15 | ||
| Beam that can can cause confusion. | ||||||
| Icy WindLevel: 11Icy Wind | ice | PWR55 | ACC95 | PP15 | ||
| An icy attack that lowers Speed. | ||||||
| EncoreLevel: 12Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat 2-6 times. | ||||||
| Ice ShardLevel: 17Ice Shard | ice | PWR40 | ACC100 | PP30 | ||
| Strikes first with sharp icicles. | ||||||
| RestLevel: 21Rest | psychic | PWR0 | ACC100 | PP10 | ||
| Sleep for 2 turns to fully recover. | ||||||
| Aqua RingLevel: 23Aqua Ring | water | PWR0 | ACC100 | PP20 | ||
| Restores HP each turn. | ||||||
| Aurora BeamLevel: 27Aurora Beam | ice | PWR65 | ACC100 | PP20 | ||
| An attack that may lower Attack. | ||||||
| BubblebeamLevel: 31Bubblebeam | water | PWR65 | ACC100 | PP20 | ||
| An attack that may lower Speed. | ||||||
| Water PulseLevel: 33Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Can confuse with pulse of water. | ||||||
| Take DownLevel: 39Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A tackle that also hurts the user. | ||||||
| WaterfallLevel: 45Waterfall | water | PWR80 | ACC100 | PP15 | ||
| An aquatic charge attack. | ||||||
| Aqua TailLevel: 49Aqua Tail | water | PWR90 | ACC90 | PP10 | ||
| A watery tail hits the foe. | ||||||
| Ice BeamLevel: 55Ice Beam | ice | PWR90 | ACC100 | PP10 | ||
| An attack that may freeze the foe. | ||||||
| SafeguardLevel: 61Safeguard | normal | PWR0 | ACC100 | PP25 | ||
| Prevents all status problems. | ||||||
| HailLevel: 65Hail | ice | PWR0 | ACC100 | PP10 | ||
| Summons hail for 5 turns. | ||||||
| MegahornLevel: 69Megahorn | bug | PWR120 | ACC85 | PP10 | ||
| A powerful charge attack. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Dewgong cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| LickLick | ghost | PWR30 | ACC100 | PP30 | |
| An attack that may cause paralysis. | |||||
| Perish SongPerish Song | normal | PWR0 | ACC100 | PP5 | |
| Both user and foe faint in 3 turns. | |||||
| DisableDisable | normal | PWR0 | ACC100 | PP20 | |
| Disables the foe's most recent move. | |||||
| PeckPeck | flying | PWR35 | ACC100 | PP35 | |
| Jabs the foe with a beak, etc. | |||||
| SlamSlam | normal | PWR80 | ACC75 | PP20 | |
| Slams the foe with a tail, vine, etc. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat 2-6 times. | |||||
| BelchBelch | poison | PWR120 | ACC80 | PP5 | |
| A horrible belch that can poison. | |||||
| Horn DrillHorn Drill | normal | PWR1 | ACC30 | PP5 | |
| A one-hit KO, drill attack. | |||||
| Signal BeamSignal Beam | bug | PWR75 | ACC100 | PP15 | |
| Beam that can can cause confusion. | |||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | |
| Can confuse with pulse of water. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| Foe flinches if used first turn. | |||||
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | PWR0 | ACC100 | PP10 | TM07TM07 | |
| Summons hail for 5 turns. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC100 | PP20 | TM08TM08 | |
| Boosts Attack and Defense. | ||||||
| The power varies with the Pokémon. | ||||||
| Ice BeamIce Beam | ice | PWR90 | ACC100 | PP10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | PWR110 | ACC70 | PP5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC100 | PP25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC100 | PP10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | TM49TM49 | |
| A strong watertype attack. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | TM53TM53 | |
| An aquatic charge attack. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC100 | PP20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC100 | PP10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| Icy WindIcy Wind | ice | PWR55 | ACC95 | PP15 | TM61TM61 | |
| An icy attack that lowers Speed. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM68TM68 | |
| Powerful jab that can poison foe. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
Move Tutor Moves (1)
Type Summary
Weaknesses
Types that deal increased damage to Dewgong. Use these types to counter it effectively.
Resistances & Immunities
Types that Dewgong resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Dewgong, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Dewgong differs across the games we cover →

dewgong in 6 gameswatericeAttack 70 -10Defense 80 -10Sp. Atk 70 -10
dewgong in Red++watericeAttack 70 -10Defense 80 -10Sp. Atk 95 +15