Accent Image to accompany hero

Wishiwashiin Pokémon Heart & Soul

water

Pokédex Entry

Small Fry Pokémon

Individually, they're incredibly weak. It's by gathering up into schools that they're able to confront opponents.

Wishiwashi in Pokémon Heart & Soul

Wishiwashi is #746 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#746
Abilities

Forms a school when strong.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
61
EV Yield
1 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Wishiwashi isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Helping HandLevel: 6normal
0020
Boosts the power of ally recipient's moves.
Feint AttackLevel: 9dark
60020
Draws the foe close, then strikes without fail.
BrineLevel: 14water
6510010
Does double damage to foes with half HP or less.
Aqua RingLevel: 17water
0020
Forms a veil of water that restores HP.
Tearful LookLevel: 22normal
0020
The user tears up, dropping Attack and Sp. Attack.
Take DownLevel: 25normal
908520
A reckless charge attack that also hurts the user.
DiveLevel: 30water
010010
Dives underwater the first turn and strikes next turn.
Beat UpLevel: 33dark
010010
Summons party Pokémon to join in the attack.
Aqua TailLevel: 38water
909010
The user swings its tail like a wave to attack.
Double EdgeLevel: 41normal
010015
A life-risking tackle that also hurts the user.
SoakLevel: 46water
010020
Sprays water at the foe, changing it to Water type.
EndeavorLevel: 49normal
11005
Cuts foe's HP to equal user's HP.
Hydro PumpLevel: 54water
0805
Blasts water at high power to strike the foe.

Egg Moves (5)

Muddy Waterwater
08510
Attacks with muddy water. May lower accuracy.
Mistice
0030
Creates a mist that stops reduction of stats.
Water Pulsewater
6010020
Attacks with ultrasonic waves. May confuse the foe.
Water Sportwater
0015
The user becomes soaked to weaken all Fire moves.
Whirlpoolwater
0015
Traps and hurts the foe in a whirlpool for turns.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Helping HandLevel: 6normal
0020
Boosts the power of ally recipient's moves.
Feint AttackLevel: 9dark
60020
Draws the foe close, then strikes without fail.
BrineLevel: 14water
6510010
Does double damage to foes with half HP or less.
Aqua RingLevel: 17water
0020
Forms a veil of water that restores HP.
Tearful LookLevel: 22normal
0020
The user tears up, dropping Attack and Sp. Attack.
Take DownLevel: 25normal
908520
A reckless charge attack that also hurts the user.
DiveLevel: 30water
010010
Dives underwater the first turn and strikes next turn.
Beat UpLevel: 33dark
010010
Summons party Pokémon to join in the attack.
Aqua TailLevel: 38water
909010
The user swings its tail like a wave to attack.
Double EdgeLevel: 41normal
010015
A life-risking tackle that also hurts the user.
SoakLevel: 46water
010020
Sprays water at the foe, changing it to Water type.
EndeavorLevel: 49normal
11005
Cuts foe's HP to equal user's HP.
Hydro PumpLevel: 54water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (26)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Wishiwashi. Use these types to counter it effectively.

Resistances & Immunities

Types that Wishiwashi resists or is immune to. Avoid using these types against it.

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