Accent Image to accompany hero

Sunflorain Pokémon Heart & Soul

grass
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Pokédex Entry

Sun Pokémon

Sunflora convert solar energy into nutrition. They are highly active in the warm daytime but suddenly stop moving as soon as the sun sets.

Sunflora in Pokémon Heart & Soul

Sunflora is #192 in the Pokédex for Pokémon Heart & Soul. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Grass
Dex
#106 Johto Dex · #192 National
Abilities
Chlorophyll(Primary)

Raises Speed in sunshine.

Solar Power(Secondary)

Powers up in sunshine.

Early Bird(Hidden)

Awakens quickly from sleep.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
149
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Sunflora has no wild encounters recorded in this game. Evolve sunkern to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (22)

Mega DrainLevel: 0grass
PWR40ACC100PP25
Attack that absorbs half the damage inflicted.
Flower ShieldLevel: 1fairy
PWR0ACC0PP10
Raises the Defense of Grass-type Pokémon.
AbsorbLevel: 1grass
PWR20ACC100PP0
Attack that absorbs half the damage inflicted.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
GrowthLevel: 1normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
IngrainLevel: 4grass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Grass WhistleLevel: 7grass
PWR0ACC55PP15
Lulls the foe into sleep with a pleasant melody.
Mega DrainLevel: 10grass
PWR40ACC100PP25
Attack that absorbs half the damage inflicted.
Leech SeedLevel: 13grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Razor LeafLevel: 16grass
PWR55ACC95PP25
Cuts enemies with leaves. High critical-hit ratio.
Worry SeedLevel: 19grass
PWR0ACC100PP10
Plants a seed on the foe giving it Insomnia.
Giga DrainLevel: 22grass
PWR0ACC100PP25
Attack that steals half the damage inflicted.
Bullet SeedLevel: 25grass
PWR0ACC100PP30
Shoots 2 to 5 seeds in a row to strike the foe.
Petal DanceLevel: 28grass
PWR70ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Natural GiftLevel: 31normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Bubble BeamLevel: 32water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Solar BeamLevel: 34grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
Double EdgeLevel: 37normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Sunny DayLevel: 40fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Leaf StormLevel: 43grass
PWR0ACC90PP5
Whips up a storm of leaves. Harshly lowers the Sp. Atk.
FlamethrowerLevel: 47fire
PWR0ACC100PP15
A powerful fire attack that may inflict a burn.
Petal BlizzardLevel: 50grass
PWR90ACC100PP15
Stirs up a violent storm of petals to attack all.

Egg Moves (13)

Grass Whistlegrass
PWR0ACC55PP15
Lulls the foe into sleep with a pleasant melody.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Leech Seedgrass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Nature Powernormal
PWR1ACC0PP20
The type of attack varies depending on the location.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Ingraingrass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Sweet Scentnormal
PWR0ACC100PP20
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Bidenormal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Natural Giftnormal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Morning Sunnormal
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Grassy Terraingrass
PWR0ACC0PP10
The ground turns to grass for 5 turns. Restores HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (9)

AbsorbLevel: 1grass
PWR20ACC100PP0
Attack that absorbs half the damage inflicted.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
GrowthLevel: 6normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Razor LeafLevel: 13grass
PWR55ACC95PP25
Cuts enemies with leaves. High critical-hit ratio.
IngrainLevel: 18grass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Bullet SeedLevel: 25grass
PWR0ACC100PP30
Shoots 2 to 5 seeds in a row to strike the foe.
Sunny DayLevel: 30fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Petal DanceLevel: 37grass
PWR70ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Solar BeamLevel: 42grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.

Egg Moves (6)

Grass Whistlegrass
PWR0ACC55PP15
Lulls the foe into sleep with a pleasant melody.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Leech Seedgrass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Nature Powernormal
PWR1ACC0PP20
The type of attack varies depending on the location.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Sunflora cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

EndeavorLevel: 25(Sunkern · Level 25)normal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.
SynthesisLevel: 28(Sunkern · Level 28)grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Seed BombLevel: 43(Sunkern · Level 43)grass
PWR80ACC100PP15
A barrage of hard seeds is fired at the foe.

TM/HM Moves (32)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Sunflora. Use these types to counter it effectively.

Resistances & Immunities

Types that Sunflora resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Sunflora differs across the games we cover →

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