Sunflorain Pokémon Heart & Soul
Where am I?
Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.
Loading badge options…
Pokédex Entry
Sun Pokémon
Sunflora convert solar energy into nutrition. They are highly active in the warm daytime but suddenly stop moving as soon as the sun sets.
Sunflora in Pokémon Heart & Soul
Sunflora is #192 in the Pokédex for Pokémon Heart & Soul. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Raises Speed in sunshine.
Powers up in sunshine.
Awakens quickly from sleep.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Mega DrainLevel: 0Mega Drain | grass | PWR40 | ACC100 | PP25 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| Flower ShieldLevel: 1Flower Shield | fairy | PWR0 | ACC0 | PP10 | ||
| Raises the Defense of Grass-type Pokémon. | ||||||
| AbsorbLevel: 1Absorb | grass | PWR20 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| GrowthLevel: 1Growth | normal | PWR0 | ACC0 | PP0 | ||
| Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk. | ||||||
| IngrainLevel: 4Ingrain | grass | PWR0 | ACC0 | PP20 | ||
| Lays roots that restore HP. The user can't switch out. | ||||||
| Grass WhistleLevel: 7Grass Whistle | grass | PWR0 | ACC55 | PP15 | ||
| Lulls the foe into sleep with a pleasant melody. | ||||||
| Mega DrainLevel: 10Mega Drain | grass | PWR40 | ACC100 | PP25 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| Leech SeedLevel: 13Leech Seed | grass | PWR0 | ACC90 | PP10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Razor LeafLevel: 16Razor Leaf | grass | PWR55 | ACC95 | PP25 | ||
| Cuts enemies with leaves. High critical-hit ratio. | ||||||
| Worry SeedLevel: 19Worry Seed | grass | PWR0 | ACC100 | PP10 | ||
| Plants a seed on the foe giving it Insomnia. | ||||||
| Giga DrainLevel: 22Giga Drain | grass | PWR0 | ACC100 | PP25 | ||
| Attack that steals half the damage inflicted. | ||||||
| Bullet SeedLevel: 25Bullet Seed | grass | PWR0 | ACC100 | PP30 | ||
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| Petal DanceLevel: 28Petal Dance | grass | PWR70 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Natural GiftLevel: 31Natural Gift | normal | PWR1 | ACC100 | PP15 | ||
| The effectiveness varies with the held Berry. | ||||||
| Bubble BeamLevel: 32Bubble Beam | water | PWR65 | ACC100 | PP20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| Solar BeamLevel: 34Solar Beam | grass | PWR120 | ACC100 | PP10 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Double EdgeLevel: 37Double Edge | normal | PWR0 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Sunny DayLevel: 40Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Leaf StormLevel: 43Leaf Storm | grass | PWR0 | ACC90 | PP5 | ||
| Whips up a storm of leaves. Harshly lowers the Sp. Atk. | ||||||
| FlamethrowerLevel: 47Flamethrower | fire | PWR0 | ACC100 | PP15 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Petal BlizzardLevel: 50Petal Blizzard | grass | PWR90 | ACC100 | PP15 | ||
| Stirs up a violent storm of petals to attack all. | ||||||
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Grass WhistleGrass Whistle | grass | PWR0 | ACC55 | PP15 | |
| Lulls the foe into sleep with a pleasant melody. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| Leech SeedLeech Seed | grass | PWR0 | ACC90 | PP10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| Nature PowerNature Power | normal | PWR1 | ACC0 | PP20 | |
| The type of attack varies depending on the location. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
| IngrainIngrain | grass | PWR0 | ACC0 | PP20 | |
| Lays roots that restore HP. The user can't switch out. | |||||
| Sweet ScentSweet Scent | normal | PWR0 | ACC100 | PP20 | |
| Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| BideBide | normal | PWR1 | ACC0 | PP10 | |
| Endures attack for 2 turns to retaliate double. | |||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | |
| The effectiveness varies with the held Berry. | |||||
| Morning SunMorning Sun | normal | PWR0 | ACC0 | PP5 | |
| Restores HP. The amount varies with the weather. | |||||
| Grassy TerrainGrassy Terrain | grass | PWR0 | ACC0 | PP10 | |
| The ground turns to grass for 5 turns. Restores HP. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (9)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AbsorbLevel: 1Absorb | grass | PWR20 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| GrowthLevel: 6Growth | normal | PWR0 | ACC0 | PP0 | ||
| Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk. | ||||||
| Razor LeafLevel: 13Razor Leaf | grass | PWR55 | ACC95 | PP25 | ||
| Cuts enemies with leaves. High critical-hit ratio. | ||||||
| IngrainLevel: 18Ingrain | grass | PWR0 | ACC0 | PP20 | ||
| Lays roots that restore HP. The user can't switch out. | ||||||
| Bullet SeedLevel: 25Bullet Seed | grass | PWR0 | ACC100 | PP30 | ||
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| Sunny DayLevel: 30Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Petal DanceLevel: 37Petal Dance | grass | PWR70 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Solar BeamLevel: 42Solar Beam | grass | PWR120 | ACC100 | PP10 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Grass WhistleGrass Whistle | grass | PWR0 | ACC55 | PP15 | |
| Lulls the foe into sleep with a pleasant melody. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| Leech SeedLeech Seed | grass | PWR0 | ACC90 | PP10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| Nature PowerNature Power | normal | PWR1 | ACC0 | PP20 | |
| The type of attack varies depending on the location. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
Pre-evolution-only Moves (3)
These moves must be learned before evolving; Sunflora cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| EndeavorLevel: 25(Sunkern · Level 25)Endeavor | normal | PWR1 | ACC100 | PP5 | |||
| Cuts foe's HP to equal user's HP. | |||||||
| SynthesisLevel: 28(Sunkern · Level 28)Synthesis | grass | PWR0 | ACC0 | PP5 | |||
| Restores HP. The amount varies with the weather. | |||||||
| Seed BombLevel: 43(Sunkern · Level 43)Seed Bomb | grass | PWR80 | ACC100 | PP15 | |||
| A barrage of hard seeds is fired at the foe. | |||||||
TM/HM Moves (32)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Bullet SeedBullet Seed | grass | PWR0 | ACC100 | PP30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| CutCut | normal | PWR50 | ACC95 | PP30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga DrainGiga Drain | grass | PWR0 | ACC100 | PP25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Sunflora. Use these types to counter it effectively.
Resistances & Immunities
Types that Sunflora resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Sunflora, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Sunflora differs across the games we cover →
sunflora in Polished Crystalgrassfiredifferent typingAttack 55 -20Defense 75 +20Speed 85 +55
sunflora in Johto Legendsgrassfiredifferent typingHP 85 +10Defense 70 +15Sp. Atk 140 +35Sp. Def 90 +5
sunflora in Modern Emeraldgrassfiredifferent typingHP 80 +5Defense 60 +5Speed 50 +20
sunflora in Emerald LegacygrassSp. Atk 125 +20