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Sobblein Pokémon Heart & Soul

water

Pokédex Entry

Water Lizard Pokémon

When scared, this Pokémon cries. Its tears pack the chemical punch of 100 onions, and attackers won't be able to resist weeping.

Sobble in Pokémon Heart & Soul

Sobble is #816 in the Pokédex for Pokémon sobble. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#816
Abilities
TORRENT(Primary)

Ups Water moves in a pinch.

SNIPER(Secondary)

Boosts critical hits.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
62
EV Yield
1 Speed1 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Sobble isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (11)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 6water
4010025
Squirts water to attack the foe.
BindLevel: 8normal
15020
Binds and squeezes the foe for turns.
Water PulseLevel: 12water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Tearful LookLevel: 17normal
0020
The user tears up, dropping Attack and Sp. Attack.
Sucker PunchLevel: 20dark
01005
Strikes first if the foe is preparing Attack.
U TurnLevel: 24bug
7010020
Does damage then switches out the user.
LiquidationLevel: 28water
8510010
Slams the foe with water. Can lower Defense.
SoakLevel: 32water
010020
Sprays water at the foe, changing it to Water type.
Rain DanceLevel: 36water
005
Boosts the power of Water- type moves for 5 turns.

TM/HM Moves (22)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
U Turnbug
7010020TM89
Does damage then switches out the user.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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