Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Quaxlyin Pokémon Heart & Soul

water

Pokédex Entry

Duckling Pokémon

Its strong legs let it easily swim around in even fast-flowing rivers. It likes to keep things tidy and is prone to overthinking things.

Quaxly in Pokémon Heart & Soul

Quaxly is #1295 in the Pokédex for Pokémon quaxly. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#1295
Abilities
TORRENT(Primary)

Ups Water moves in a pinch.

MOXIE(Secondary)

KOs raise Attack.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
flying, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
62
EV Yield
1 Attack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Quaxly isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (12)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Work UpLevel: 7normal
0030
The user is roused. Ups Attack and Sp. Atk.
Wing AttackLevel: 10flying
010035
Strikes the foe with wings spread wide.
Aqua JetLevel: 13water
4010020
Strikes first by dashing at the foe at a high speed.
Double HitLevel: 17normal
359010
Slams the foe with a tail etc. Strikes twice.
Aqua CutterLevel: 21water
7010020
Pressurized water cut with a high critical-hit ratio.
Air SlashLevel: 24flying
75950
Attacks with a blade of air. May cause flinching.
Focus EnergyLevel: 28normal
0030
Focuses power to raise the critical-hit ratio.
AcrobaticsLevel: 31flying
5510015
Does double damage if the user has no item.
LiquidationLevel: 35water
8510010
Slams the foe with water. Can lower Defense.

TM/HM Moves (17)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Related tools
Use ← → arrow keys to navigate