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Manaphyin Pokémon Heart & Soul

water

Pokédex Entry

Seafaring Pokémon

Water makes up 80% of its body. It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.

Manaphy in Pokémon Heart & Soul

Manaphy is #490 in the Pokédex for Pokémon manaphy. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#490
Abilities

Cures status in rain.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
215
EV Yield
3 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Manaphy isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

Tail GlowLevel: 1bug
0020
Flash light that drastically Flashes a light that sharply raises Sp. Atk.
BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
CharmLevel: 9normal
010020
Charms the foe and sharply reduces its Attack.
SupersonicLevel: 16normal
05520
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 24water
6510020
Forcefully sprays bubbles that may lower Speed.
Acid ArmorLevel: 31poison
000
Liquifies the user's body to sharply raise Defense.
WhirlpoolLevel: 39water
0015
Traps and hurts the foe in a whirlpool for turns.
Water PulseLevel: 46water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Aqua RingLevel: 54water
0020
Forms a veil of water that restores HP.
DiveLevel: 61water
010010
Dives underwater the first turn and strikes next turn.
Rain DanceLevel: 69water
005
Boosts the power of Water- type moves for 5 turns.
Heart SwapLevel: 76psychic
0010
Swaps any stat changes with the foe.

TM/HM Moves (38)

Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
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