Accent Image to accompany hero

Manaphyin Pokémon SoulGold

water

Pokédex Entry

Seafaring Pokémon

Water makes up 80% of its body. It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.

Manaphy in Pokémon SoulGold

Manaphy is #490 in the Pokédex for Pokémon SoulGold. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#490
Abilities

Cures status in rain.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Manaphy isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Tail GlowLevel: 1bug
0020
Flash light that drastically Flashes a light that sharply raises Sp. Atk.
Heart SwapLevel: 1psychic
0010
Swaps any stat changes with the foe.
CharmLevel: 9fairy
010020
Charms the foe and sharply reduces its Attack.
SupersonicLevel: 16normal
05520
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 24water
6510020
Forcefully sprays bubbles that may lower Speed.
Acid ArmorLevel: 31poison
000
Liquifies the user's body to sharply raise Defense.
WhirlpoolLevel: 39water
0015
Traps and hurts the foe in a whirlpool for turns.
Water PulseLevel: 46water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Aqua RingLevel: 54water
0020
Forms a veil of water that restores HP.
Sparkling AriaLevel: 58water
9010010
Sings with bubbles. Cures burns on contact.
DiveLevel: 61water
010010
Dives underwater the first turn and strikes next turn.
Rain DanceLevel: 69water
005
Boosts the power of Water- type moves for 5 turns.
Take HeartLevel: 76psychic
0010
The user lifts its spirits to heal and strengthen itself.

TM/HM Moves (34)

Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Manaphy. Use these types to counter it effectively.

Resistances & Immunities

Types that Manaphy resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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