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Accent Image to accompany hero

Illumisein Pokémon Heart & Soul

bug

Pokédex Entry

Firefly Pokémon

A nocturnal Pokémon that becomes active upon nightfall. It leads a Volbeat swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed.

Illumise in Pokémon Heart & Soul

Illumise is #314 in the Pokédex for Pokémon illumise. This page covers its bug typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 5 encounter locations.

Type
Bug
Dex
#314
Abilities
OBLIVIOUS(Primary)

Prevents attraction.

PRANKSTER(Secondary)

Status moves go first.

Growth Rate
fluctuating
Gender Ratio
100% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
146
EV Yield
1 Speed
Wild Held Items
Weak To
fire ×2flying ×2rock ×2
Resists
grass ×0.5fighting ×0.5ground ×0.5

How to Obtain

Illumise can be found in Route 117 (rare), and in Route 15 Hns (rare). Wild ones range from level 13 to 49.

Wild Encounters (2)

Level Up Moves (10)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Sweet ScentLevel: 5normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
CharmLevel: 9normal
010020
Charms the foe and sharply reduces its Attack.
MoonlightLevel: 13normal
005
Restores HP. The amount varies with the weather.
Quick AttackLevel: 17normal
4010030
An extremely fast attack that always strikes first.
WishLevel: 21normal
0010
A wish that restores HP. It takes time to work.
EncoreLevel: 25normal
01005
Makes the foe repeat its last move over 3 turns.
FlatterLevel: 29dark
010015
Confuses the foe, but raises its Sp. Atk.
Helping HandLevel: 33normal
0020
Boosts the power of ally recipient's moves.
CovetLevel: 37normal
01000
Cutely begs to obtain an item held by the foe.

Egg Moves (3)

Baton Passnormal
0040
Switches out the user while keeping effects in play.
Silver Windbug
601005
A powdery attack that may raise abilities.
Growthnormal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.

TM/HM Moves (38)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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