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Illumisein Pokémon Heart & Soul

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Pokédex Entry

Firefly Pokémon

A nocturnal Pokémon that becomes active upon nightfall. It leads a Volbeat swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed.

Illumise in Pokémon Heart & Soul

Illumise is #314 in the Pokédex for Pokémon Heart & Soul. This page covers its bug typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
Bug
Dex
#314
Abilities
Oblivious(Primary)

Prevents attraction.

Tinted Lens(Secondary)

Ups “not very effective”.

Prankster(Hidden)

Status moves go first.

Growth Rate
fluctuating
Gender Ratio
100% Female
Egg Groups
bug, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
151
EV Yield
1 Speed
Wild Held Items
Weak To
fire ×2flying ×2rock ×2
Resists
grass ×0.5fighting ×0.5ground ×0.5

How to Obtain

Illumise can be found in Route 15 (rare). Wild ones range from level 45 to 49.

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Play NiceLevel: 1normal
PWR0ACC0PP20
Befriend the foe, lowering its Attack without fail.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Sweet ScentLevel: 5normal
PWR0ACC100PP20
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
CharmLevel: 9fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Quick AttackLevel: 12normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Struggle BugLevel: 15bug
PWR0ACC100PP20
Resisting, the user attacks the foes. Lowers Sp. Atk.
MoonlightLevel: 19fairy
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
WishLevel: 22normal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
EncoreLevel: 26normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
FlatterLevel: 29dark
PWR0ACC100PP15
Confuses the foe, but raises its Sp. Atk.
Zen HeadbuttLevel: 33psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Helping HandLevel: 36normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Bug BuzzLevel: 40bug
PWR90ACC100PP10
A damaging sound wave that may lower Sp. Def.
Play RoughLevel: 43fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
CovetLevel: 47normal
PWR0ACC100PP0
Cutely begs to obtain an item held by the foe.
InfestationLevel: 50bug
PWR20ACC100PP20
The foe is infested and attacked for turns.

Egg Moves (9)

Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Silver Windbug
PWR60ACC100PP5
A powdery attack that may raise abilities.
Growthnormal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Bug Buzzbug
PWR90ACC100PP10
A damaging sound wave that may lower Sp. Def.
Captivatenormal
PWR0ACC100PP20
Makes the opposite gender sharply reduce its Sp. Atk.
Fake Tearsdark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Aromatherapygrass
PWR0ACC0PP5
Heals all status problems with a soothing scent.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Sweet ScentLevel: 5normal
PWR0ACC100PP20
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
CharmLevel: 9fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
MoonlightLevel: 13fairy
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Quick AttackLevel: 17normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
WishLevel: 21normal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
EncoreLevel: 25normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
FlatterLevel: 29dark
PWR0ACC100PP15
Confuses the foe, but raises its Sp. Atk.
Helping HandLevel: 33normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
CovetLevel: 37normal
PWR0ACC100PP0
Cutely begs to obtain an item held by the foe.

Egg Moves (3)

Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Silver Windbug
PWR60ACC100PP5
A powdery attack that may raise abilities.
Growthnormal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.

TM/HM Moves (38)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Silver Windbug
PWR60ACC100PP5TM62
A powdery attack that may raise abilities.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Illumise. Use these types to counter it effectively.

Resistances & Immunities

Types that Illumise resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Illumise differs across the games we cover →

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