Accent Image to accompany hero

Remoraidin Pokémon Crystal Advance Redux

water

Pokédex Entry

Jet Pokémon

Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.

Remoraid in Pokémon Crystal Advance Redux

Remoraid is #223 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Water
Dex
#223
Abilities
Moody(Primary)

Raises one stat and lowers another.

Sniper(Secondary)

Boosts critical hit damage by 50%.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, water2
Hatch Rate
Slowest (40 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
78
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Remoraid to Lv. 25

How to Obtain

Remoraid can be found very common in Resort Gorgeous while surfing, common in Cinnabar Volcano while surfing, fishing with Old Rod or fishing with Good Rod, and in Route 44 while surfing or fishing with Good Rod (uncommon), among one other area. Wild ones range from level 20 to 55.

Wild Encounters (7)

Level Up Moves (14)

Water GunLevel: 1water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
Helping HandLevel: 3normal
PWR0ACC0PP20
A move that boosts the power of the ally's attack in a battle.
Bullet SeedLevel: 5grass
PWR25ACC100PP30
The user shoots seeds at the foe. Two to five seeds are shot at once.
Lock-OnLevel: 7normal
PWR0ACC0PP5
The user locks on to the foe, making the next move sure to hit.
PsybeamLevel: 10psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Aurora BeamLevel: 14ice
PWR65ACC100PP20
A rainbow-colored attack beam. It may lower the foe's Attack stat.
BubblebeamLevel: 18water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Focus EnergyLevel: 22normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Charge BeamLevel: 26electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
Water PulseLevel: 30water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
ScreechLevel: 33normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Signal BeamLevel: 36bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Ice BeamLevel: 40ice
PWR95ACC100PP10
The foe is struck with an icy beam. It may leave the foe frostbitten.
Hydro PumpLevel: 45water
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.

Egg Moves (10)

Aurora Beamice
PWR65ACC100PP20
A rainbow-colored attack beam. It may lower the foe's Attack stat.
Flailnormal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Hazeice
PWR0ACC0PP30
Eliminates all stat changes among all Pokémon engaged in battle.
Octazookawater
PWR65ACC85PP10
Ink is blasted in the foe's face or eyes to damage and lower accuracy.
Rock Blastrock
PWR25ACC90PP10
The user hurls two to five hard rocks at the foe to attack.
Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Snorenormal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
Supersonicnormal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.
Thunder Waveelectric
PWR0ACC90PP20
A weak electric shock that is sure to cause paralysis if it hits.
Water Spoutwater
PWR150ACC100PP5
The higher the user's HP, the more powerful this attack becomes.

TM/HM Moves (22)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (13)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Remoraid. Use these types to counter it effectively.

Resistances & Immunities

Types that Remoraid resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Remoraid differs across the games we cover →

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