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Feebasin Pokémon Emerald Legacy

water
Pokemon #328

Pokédex Entry

Fish Pokémon

Feebas live in ponds that are heavily infested with weeds. Because of its hopelessly shabby appearance, it seems as if few TRAINERS raise it.

Feebas in Pokémon Emerald Legacy

Feebas is #328 in the Pokédex for Pokémon feebas. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#328
Abilities

Raises SPEED in rain.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
61
EV Yield
1 Speed
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Feebas isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (3)

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
TackleLevel: 15normal
3510035
Charges the foe with a full- body tackle.
FlailLevel: 30normal
110015
Inflicts more damage when the user's HP is down.

Egg Moves (6)

Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Dragon Breathdragon
7010020
Strikes the foe with an incredible blast of breath.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Light Screenpsychic
0030
Creates a wall of light that lowers SP. ATK damage.
Confuse Rayghost
010010
A sinister ray that confuses the foe.

TM/HM Moves (18)

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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