Accent Image to accompany hero

Zangoosein Pokémon Crystal Advance Redux

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Pokédex Entry

Cat Ferret Pokémon

If it comes across a Seviper, its fur bristles and it assumes its battle pose. Its sharp claws are its best weapon.

Zangoose in Pokémon Crystal Advance Redux

Zangoose is #335 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
Normal
Dex
#335
Abilities
Immunity(Primary)

Prevents poisoning.

Toxic Boost(Secondary)

Ups Attack by 1 stage when Poisoned.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
165
EV Yield
2 Attack
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

How to Obtain

Zangoose can be found in Route 32 (very rare), and in Route 22 (very rare). Wild ones range from level six to 42.

Wild Encounters (2)

Level Up Moves (23)

Fire PunchLevel: 1fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
ThunderpunchLevel: 1electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice PunchLevel: 1ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Double KickLevel: 1fighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
False SwipeLevel: 1normal
PWR40ACC100PP40
A restrained attack that always leaves the foe with at least 1 HP.
ScratchLevel: 1normal
PWR40ACC100PP35
Hard, pointed, and sharp claws rake the foe.
LeerLevel: 1normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Quick AttackLevel: 4normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
Fury CutterLevel: 7bug
PWR20ACC95PP20
An attack that grows stronger on each successive hit.
Swords DanceLevel: 9normal
PWR0ACC0PP30
A frenetic dance of fighting. It sharply raises the Attack stat.
PursuitLevel: 13dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
EmbargoLevel: 16dark
PWR0ACC100PP15
Prevents the target using any items for five turns.
SlashLevel: 19normal
PWR70ACC100PP20
The foe is slashed with claws, etc. It has a high critical-hit ratio.
Metal ClawLevel: 22steel
PWR50ACC95PP35
The foe is attacked with steel claws. It may also raise the user's Attack.
Night SlashLevel: 25dark
PWR70ACC100PP15
The user slashes the foe when it can. It has a high critical-hit ratio.
TauntLevel: 28dark
PWR0ACC100PP20
The foe is taunted into a rage that allows it to use only attack moves.
Crush ClawLevel: 31normal
PWR75ACC95PP10
The foe is attacked with sharp claws. It may also lower the foe's Defense.
DigLevel: 34ground
PWR80ACC100PP10
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Aerial AceLevel: 37flying
PWR60ACC0PP20
An extremely fast attack against one target. It can't be evaded.
DetectLevel: 40fighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
Iron TailLevel: 44steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.
X-ScissorLevel: 48bug
PWR80ACC100PP15
The user slashes the foe with crossed claws as if they were scissors.
Close CombatLevel: 53fighting
PWR120ACC100PP5
The foe is fought up close. This cuts the user's Defense and Sp. Def.

Egg Moves (11)

Counterfighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Disablenormal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
Double Hitnormal
PWR35ACC100PP15
The user slams the foe twice in a row with a long tail, vines, etc.
Double Kickfighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Flailnormal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Fury Swipesnormal
PWR18ACC80PP15
The foe is raked with sharp claws or scythes two to five times.
Metal Clawsteel
PWR50ACC95PP35
The foe is attacked with steel claws. It may also raise the user's Attack.
Night Slashdark
PWR70ACC100PP15
The user slashes the foe when it can. It has a high critical-hit ratio.
Razor Windnormal
PWR80ACC100PP10
Blades of wind that hit the foe. it has a high critical-hit ratio.
Roarnormal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.

TM/HM Moves (33)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (26)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
X-Scissor(Route 2)bug
PWR80ACC100PP15Tutor
The user slashes the foe with crossed claws as if they were scissors.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
False Swipe(Ruins Of Alph)normal
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Aura Sphere(Fighting Dojo, Saffron City)fighting
PWR80ACC0PP20Tutor
A blast of aura power is let loose at the foe, it is sure to hit.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Switcheroo(Goldenrod Dept., Rocket Hideout, Underwater Sevii)dark
PWR0ACC100PP10Tutor
Trades user held item with the foe faster than the eye can follow.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Hone Claws(Battle Tower)dark
PWR0ACC0PP15Tutor
The user sharpens its claws to raise its Attack and Accuracy.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Zangoose. Use these types to counter it effectively.

Resistances & Immunities

Types that Zangoose resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Zangoose differs across the games we cover →

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