Same name in this game
Weezing is the name this game gives to more than one species. Weezing #110. The number after each name is the game's own regional dex entry.
Weezing #110in Pokémon Crystal Advance Redux
Pokédex Entry
Poison Gas Pokémon
This Pokémon consumes particles that contaminate the air. Instead of leaving droppings, it expels clean air.
Weezing #110 in Pokémon Crystal Advance Redux
Weezing #110 is #565 in Crystal Advance Redux's regional Pokédex. This page covers its poison/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
How to Obtain
Evolution Moves (1)
Moves learned upon evolving into Weezing.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fairy WindFairy Wind | fairy | PWR40 | ACC100 | PP30 | |
| The user stirs up a fairy wind and strikes the foe with it. | |||||
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| SmokescreenLevel: 3Smokescreen | normal | PWR0 | ACC100 | PP20 | ||
| An obscuring cloud of smoke or ink reduces the foe's accuracy. | ||||||
| SmogLevel: 5Smog | poison | PWR20 | ACC70 | PP20 | ||
| The foe is attacked with exhaust gases. It may also poison the foe. | ||||||
| Poison GasLevel: 7Poison Gas | poison | PWR0 | ACC55 | PP40 | ||
| The foe is sprayed with a cloud of toxic gas that may poison the foe. | ||||||
| PaybackLevel: 10Payback | dark | PWR50 | ACC100 | PP10 | ||
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| HazeLevel: 13Haze | ice | PWR0 | ACC0 | PP30 | ||
| Eliminates all stat changes among all Pokémon engaged in battle. | ||||||
| IncinerateLevel: 16Incinerate | fire | PWR60 | ACC100 | PP15 | ||
| The user burns the foe completely, consuming any held Berry. | ||||||
| AssuranceLevel: 19Assurance | dark | PWR50 | ACC100 | PP10 | ||
| Does double damage if the foe has already taken damage this turn. | ||||||
| SludgeLevel: 23Sludge | poison | PWR65 | ACC100 | PP20 | ||
| Toxic sludge is hurled at the foe. It may poison the target. | ||||||
| PsybeamLevel: 27Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| Gyro BallLevel: 31Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | ||||||
| TormentLevel: 34Torment | dark | PWR0 | ACC100 | PP15 | ||
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| SelfdestructLevel: 35Selfdestruct | normal | PWR200 | ACC100 | PP5 | ||
| The user blows up to inflict severe damage, even making itself faint. | ||||||
| Toxic SpikesLevel: 39Toxic Spikes | poison | PWR0 | ACC0 | PP20 | ||
| Poisoned spikes are laid around the enemy to Poison foes switching in. | ||||||
| Sludge BombLevel: 43Sludge Bomb | poison | PWR90 | ACC100 | PP10 | ||
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Destiny BondLevel: 47Destiny Bond | ghost | PWR0 | ACC0 | PP5 | ||
| If the user faints, the foe delivering the final hit also faints. | ||||||
| Double-EdgeLevel: 51Double-Edge | normal | PWR120 | ACC100 | PP15 | ||
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Pain SplitLevel: 56Pain Split | normal | PWR0 | ACC0 | PP20 | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | ||||||
| Gunk ShotLevel: 60Gunk Shot | poison | PWR120 | ACC70 | PP5 | ||
| Filthy garbage is shot at the foe. It may also poison the target. | ||||||
| Zap CannonLevel: 65Zap Cannon | electric | PWR120 | ACC50 | PP5 | ||
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM21TM21 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Heat Wave(Cinnabar Island)Heat Wave | fire | PWR100 | ACC90 | PP10 | TutorTutor | ||
| The user exhales a heated breath to attack. It may also inflict a burn. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Flamethrower(Celadon City)Flamethrower | fire | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | |||||||
| Dazzling Gleam(Route 26)Dazzling Gleam | fairy | PWR80 | ACC100 | PP10 | TutorTutor | ||
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Gyro Ball(Olivine City, Underwater Sevii)Gyro Ball | steel | PWR1 | ACC100 | PP5 | TutorTutor | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | |||||||
| Gunk Shot(Fuchsia City)Gunk Shot | poison | PWR120 | ACC70 | PP5 | TutorTutor | ||
| Filthy garbage is shot at the foe. It may also poison the target. | |||||||
| Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)Will-O-Wisp | fire | PWR0 | ACC85 | PP15 | TutorTutor | ||
| A sinister, bluish white flame is shot at the foe to inflict a burn. | |||||||
| Pain Split(Sprout Tower)Pain Split | normal | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Moonblast(Celadon Dept., Underwater Kanto)Moonblast | fairy | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is attacked with the power of the moon, this may lower its Sp. Atk. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Weezing. Use these types to counter it effectively.
Resistances & Immunities
Types that Weezing resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Weezing, either offensively or defensively.