Accent Image to accompany hero

Rioluin Pokémon Crystal Advance Redux

fighting

Pokédex Entry

Emanation Pokémon

They communicate with one another using their auras. They are able to run all through the night.

Riolu in Pokémon Crystal Advance Redux

Riolu is #447 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Fighting
Dex
#447
Abilities
Steadfast(Primary)

Flinching raises Speed by 1 stage.

Prankster(Secondary)

Raises priority of status moves.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field, humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
72
EV Yield
1 Attack
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Riolu holding Soothe Bell

How to Obtain

You can catch Riolu in Mt Mortar (very rare), in Three Island (very rare), and in Waterfall Cave (very rare). Wild ones range from level 15 to 20. You can also receive one as a gift in Mt Mortar at level 15.

LocationLevelMethodFormHeld ItemPrerequisite
Mt MortarLv. 15gift-Focus Band-

Wild Encounters (3)

Level Up Moves (18)

ForesightLevel: 1normal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
EndureLevel: 1normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
CounterLevel: 1fighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Low KickLevel: 5fighting
PWR1ACC100PP20
A low, tripping kick that inflicts more damage on heavier foes.
FeintLevel: 8normal
PWR50ACC100PP10
An attack that hits a protected target. This also lifts the protection.
Work UpLevel: 11normal
PWR0ACC0PP30
The user rouses itself to raise its Attack and Sp. Atk stats.
Metal ClawLevel: 13steel
PWR50ACC95PP35
The foe is attacked with steel claws. It may also raise the user's Attack.
Force PalmLevel: 16fighting
PWR60ACC100PP10
The foe is attacked with a shock wave that may also leave it paralyzed.
ScreechLevel: 19normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
ReversalLevel: 23fighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Slack OffLevel: 26normal
PWR0ACC0PP10
The user slacks off and restores its HP by half its full HP.
CopycatLevel: 29normal
PWR0ACC0PP20
The user mimics the last move used. Fails if no move has been used yet.
Swords DanceLevel: 33normal
PWR0ACC0PP30
A frenetic dance of fighting. It sharply raises the Attack stat.
Aura SphereLevel: 37fighting
PWR80ACC0PP20
A blast of aura power is let loose at the foe, it is sure to hit.
Close CombatLevel: 41fighting
PWR120ACC100PP5
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Dragon PulseLevel: 45dragon
PWR90ACC100PP10
The foe is attacked with a shock wave generated by the user's gaping mouth.
ExtremespeedLevel: 49normal
PWR80ACC100PP5
A blindingly speedy charge attack that always goes before any other.

Egg Moves (14)

Agilitypsychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
Bitedark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
Blaze Kickfire
PWR85ACC90PP10
A fiery kick with a high critical-hit ratio. It may also burn the foe.
Bullet Punchsteel
PWR40ACC100PP30
The user strikes with a tough punch that is certain to strike first.
Cross Chopfighting
PWR100ACC80PP5
The foe is hit with double chops. It has a high critical-hit ratio.
Crunchdark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Detectfighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
Follow Menormal
PWR0ACC0PP20
The user draws attention to itself, making foes attack only the user.
High Jump kickfighting
PWR130ACC90PP20
A strong jumping knee kick. If it misses, the user is hurt.
Iron Defensesteel
PWR0ACC0PP15
The user hardens its body's surface to sharply raise its Defense stat.
Low Kickfighting
PWR1ACC100PP20
A low, tripping kick that inflicts more damage on heavier foes.
Mind Readernormal
PWR0ACC0PP5
The user predicts the foe's action to ensure its next attack hits.
Sky Uppercutfighting
PWR85ACC90PP15
The user attacks with an uppercut thrown skywards with force.
Vacuum Wavefighting
PWR40ACC100PP30
The user sends a wave of vacuum at the foe. It will strike first.

TM/HM Moves (23)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (21)

Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Dragon Pulse(Blackthorn City)dragon
PWR90ACC100PP10Tutor
The foe is attacked with a shock wave generated by the user's gaping mouth.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Aura Sphere(Fighting Dojo, Saffron City)fighting
PWR80ACC0PP20Tutor
A blast of aura power is let loose at the foe, it is sure to hit.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.

Type Summary

2
Weaknesses
3
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Riolu. Use these types to counter it effectively.

Resistances & Immunities

Types that Riolu resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Riolu differs across the games we cover →

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