Rioluin Pokémon Johto Legends
Pokédex Entry
Emanation Pokémon
The aura that emanates from its body intensifies to alert others if it is afraid or sad.
Riolu in Pokémon Johto Legends
Riolu is #447 in the Pokédex for Pokémon Johto Legends. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.
Flinching raises Speed.
Prevents flinching.
Increases priority of status moves.
Evolution Chain
How to Obtain
Wild Encounters (2)
Level Up Moves (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ForesightLevel: 1Foresight | normal | 0 | 100 | 40 | ||
| Negates accuracy reduction moves. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | 40 | 100 | 30 | ||
| Lets the user get in the first hit. | ||||||
| EndureLevel: 1Endure | normal | 0 | 100 | 10 | ||
| Always leaves at least 1HP. | ||||||
| CounterLevel: 6Counter | fighting | 1 | 100 | 20 | ||
| Returns a physical blow double. | ||||||
| Fake OutLevel: 11Fake Out | normal | 40 | 100 | 10 | ||
| Foe flinches if used first turn. | ||||||
| Karate ChopLevel: 15Karate Chop | fighting | 50 | 100 | 25 | ||
| Has a high critical hit ratio. | ||||||
| MimicLevel: 19Mimic | normal | 0 | 100 | 10 | ||
| Copies a move used by the foe. | ||||||
| ScreechLevel: 24Screech | normal | 0 | 85 | 40 | ||
| Harshly reduces the foe's Defense. | ||||||
| ReversalLevel: 29Reversal | fighting | 1 | 100 | 15 | ||
| Stronger if the user's HP is low. | ||||||
| Nasty PlotLevel: 47Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's Spcl.Atk. | ||||||
| Destiny BondLevel: 50Destiny Bond | ghost | 0 | 100 | 5 | ||
| The foe faints if the user does. |
Egg Moves (14)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AgilityAgility | psychic | 0 | 100 | 30 | |
| Sharply increases the user's Speed. | |||||
| BiteBite | dark | 60 | 100 | 25 | |
| An attack that may cause flinching. | |||||
| Blaze KickBlaze Kick | fire | 85 | 90 | 10 | |
| Hi-crit ratio, may leave a burn. | |||||
| Bullet PunchBullet Punch | steel | 40 | 100 | 30 | |
| Fist of steel that strikes first. | |||||
| Circle ThrowCircle Throw | fighting | 60 | 90 | 10 | |
| Goes last and switches target. | |||||
| Cross ChopCross Chop | fighting | 100 | 80 | 5 | |
| Has a high critical hit ratio. | |||||
| CrunchCrunch | dark | 80 | 100 | 15 | |
| An attack that may lower Defense. | |||||
| DetectDetect | fighting | 0 | 100 | 5 | |
| Evades attack that turn. It may fail. | |||||
| Hi Jump KickHi Jump Kick | fighting | 130 | 90 | 10 | |
| May miss and hurt the user. | |||||
| Iron DefenseIron Defense | steel | 0 | 100 | 15 | |
| Sharply raises the user's Defense. | |||||
| Low KickLow Kick | fighting | 1 | 100 | 20 | |
| Damage depends on target's weight. | |||||
| Meteor MashMeteor Mash | steel | 90 | 90 | 10 | |
| Meteor-like punch. May raise Attack. | |||||
| Mind ReaderMind Reader | normal | 0 | 100 | 5 | |
| Ensures the next attack will hit. | |||||
| Sky UppercutSky Uppercut | fighting | 85 | 90 | 15 | |
| An uppercut thrown to the sky. |
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM03TM03 | |
| Has a high critical hit ratio. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Bulk UpBulk Up | fighting | 0 | 100 | 20 | TM08TM08 | |
| Boosts Attack and Defense. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may reduce Defense. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Swords DanceSwords Dance | normal | 0 | 100 | 20 | TM66TM66 | |
| A dance that increases Attack. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM68TM68 | |
| Powerful jab that can poison foe. |
Move Tutor Moves (3)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| Punch that heals the user. |
Type Summary
Weaknesses
Types that deal increased damage to Riolu. Use these types to counter it effectively.
Resistances & Immunities
Types that Riolu resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Riolu, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.