Porygon-Zin Pokémon Crystal Advance Redux
Pokédex Entry
Virtual Pokémon
Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...
Porygon-Z in Pokémon Crystal Advance Redux
Porygon-Z is #474 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
S.T.A.B move power is boosted by 100%.
Raises Atk/Sp.Atk based on foe's stats.
Evolution Chain
How to Obtain
Evolution Moves (2)
Moves learned upon evolving into Porygon-Z.
Level Up Moves (23)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Stored PowerLevel: 1Stored Power | psychic | PWR20 | ACC100 | PP10 | ||
| The user attacks with a stored power that grows with each raised stat. | ||||||
| Conversion 2Level: 3Conversion 2 | normal | PWR0 | ACC0 | PP30 | ||
| The user changes type to make itself resistant to the last attack it took. | ||||||
| ConversionLevel: 3Conversion | normal | PWR0 | ACC0 | PP30 | ||
| The user changes its type to match the type of one of its moves. | ||||||
| Charge BeamLevel: 5Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | ||||||
| SharpenLevel: 7Sharpen | normal | PWR0 | ACC0 | PP30 | ||
| The user reduces its polygon count to sharpen edges and raise Attack. | ||||||
| PsybeamLevel: 10Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| AgilityLevel: 12Agility | psychic | PWR0 | ACC0 | PP30 | ||
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| RecoverLevel: 15Recover | normal | PWR0 | ACC0 | PP10 | ||
| A self-healing move that restores HP by up to half of the user's maximum HP. | ||||||
| Shock WaveLevel: 19Shock Wave | electric | PWR60 | ACC0 | PP20 | ||
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Magnet RiseLevel: 23Magnet Rise | electric | PWR0 | ACC0 | PP10 | ||
| The user levitates using electrically magnetism for five turns. | ||||||
| Signal BeamLevel: 27Signal Beam | bug | PWR75 | ACC100 | PP15 | ||
| The foe is hit with a flashing beam that may also cause confusion. | ||||||
| RecycleLevel: 31Recycle | normal | PWR0 | ACC0 | PP10 | ||
| A move that recycles a used item for use once more. | ||||||
| Tri AttackLevel: 35Tri Attack | normal | PWR80 | ACC100 | PP10 | ||
| A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. | ||||||
| DischargeLevel: 39Discharge | electric | PWR80 | ACC100 | PP15 | ||
| The user looses an electric flare that hits all Pokémon and may paralyze. | ||||||
| BarrierLevel: 43Barrier | psychic | PWR0 | ACC0 | PP30 | ||
| The user creates a sturdy wall that sharply raises its Defense stat. | ||||||
| PsychicLevel: 47Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Secret PowerLevel: 50Secret Power | normal | PWR70 | ACC100 | PP20 | ||
| An attack that may have an additional effect that varies with the terrain. | ||||||
| Magic CoatLevel: 54Magic Coat | psychic | PWR0 | ACC0 | PP15 | ||
| Reflects back the foe's Leech Sseed and any status- damaging move. | ||||||
| Skull BashLevel: 58Skull Bash | normal | PWR100 | ACC100 | PP15 | ||
| The user raises its Defense in the 1st turn, then attacks in the 2nd turn. | ||||||
| Lock-OnLevel: 62Lock-On | normal | PWR0 | ACC0 | PP5 | ||
| The user locks on to the foe, making the next move sure to hit. | ||||||
| Zap CannonLevel: 62Zap Cannon | electric | PWR120 | ACC50 | PP5 | ||
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| Foul PlayLevel: 67Foul Play | dark | PWR95 | ACC100 | PP15 | ||
| An under-handed attack that uses the foes Attack power against them. | ||||||
| Hyper BeamLevel: 71Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| A severely damaging attack that makes the user rest on the next turn. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Porygon-Z cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Pain Split(Sprout Tower)Pain Split | normal | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Nasty Plot(Goldenrod Dept., Route 10)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| Tri Attack(Blackthorn City)Tri Attack | normal | PWR80 | ACC100 | PP10 | TutorTutor | ||
| A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. | |||||||
| Volt Switch(Battle Tower, Power Plant)Volt Switch | electric | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Ominous Wind(Burnt Tower, Goldenrod Dept.)Ominous Wind | ghost | PWR60 | ACC100 | PP5 | TutorTutor | ||
| Repulsive wind is used to attack. It may also raise all the user's stats. | |||||||
| Trick Room(Battle Tower, Tin Tower)Trick Room | psychic | PWR0 | ACC0 | PP5 | TutorTutor | ||
| Slower Pokémon move first in the turn for five turns. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Porygon-Z. Use these types to counter it effectively.
Resistances & Immunities
Types that Porygon-Z resists or is immune to. Avoid using these types against it.
No type resistances.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Porygon-Z, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Porygon-Z differs across the games we cover →
porygonz in 7 gamesnormalSame typing and stats as this game
porygonz in Red++normalSp. Def 135 +60