Accent Image to accompany hero

Horseain Pokémon SoulGold

water

Pokédex Entry

Dragon Pokémon

By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.

Horsea in Pokémon SoulGold

Horsea is #116 in the Pokédex for Pokémon SoulGold. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 16 encounter locations.

Type
Water
Dex
#116
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Sniper(Secondary)

Boosts critical hits.

Damp(Hidden)

Prevents self-destruction.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
225
pokeball
Poké Ball17.7%
greatball
Great Ball24.4%
ultraball
Ultra Ball29.7%
Base Exp
59
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Horsea to Lv. 32
Level up Seadra holding Dragon Scale
Use Dragon Scale on Seadra

How to Obtain

Look for Horsea very common in Cianwood City while surfing, fishing with Old Rod or fishing with Good Rod, common in Violet City while fishing with Good Rod or fishing with Super Rod, and common in Whirl Islands 1F while fishing with Good Rod or fishing with Super Rod, among four other areas. Wild ones range from level 10 to 41.

Wild Encounters (15)

Level Up Moves (13)

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
SmokescreenLevel: 5normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
TwisterLevel: 10dragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Focus EnergyLevel: 15normal
0030
Focuses power to raise the critical-hit ratio.
Dragon BreathLevel: 20dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Bubble BeamLevel: 25water
6510020
Forcefully sprays bubbles that may lower Speed.
AgilityLevel: 30psychic
0030
Relaxes the body to sharply boost Speed.
Water PulseLevel: 35water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Dragon PulseLevel: 40dragon
010010
Generates a shock wave to damage the foe.
Hydro PumpLevel: 45water
0805
Blasts water at high power to strike the foe.
Dragon DanceLevel: 50dragon
0020
A mystical dance that ups Attack and Speed.
Rain DanceLevel: 55water
005
Boosts the power of Water- type moves for 5 turns.

Egg Moves (13)

Flailnormal
110015
Inflicts more damage when the user's HP is down.
Aurora Beamice
6510020
Fires a rainbow-colored beam that may lower Attack.
Octazookawater
658510
Fires a lump of ink to damage and cut accuracy.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Dragon Ragedragon
110010
Launches shock waves that always inflict 40 HP damage.
Dragon Breathdragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.
Razor Windnormal
80010
A 2-turn move with a high critical-hit ratio.
Muddy Waterwater
08510
Attacks with muddy water. May lower accuracy.
Water Pulsewater
6010020
Attacks with ultrasonic waves. May confuse the foe.
Clear Smogpoison
50015
Attacks with white haze that eliminates all stat changes.
Outragedragon
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (22)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Horsea. Use these types to counter it effectively.

Resistances & Immunities

Types that Horsea resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate