Bloodmoon Ursalunain Pokémon Johto Legends
Pokédex Entry
Peat Pokémon
This special Ursaluna can see in the dark with its left eye and protects itself with hard mud.
Bloodmoon Ursaluna in Pokémon Johto Legends
Bloodmoon Ursaluna is #59 in the Pokédex for Pokémon Johto Legends. This page covers its ground/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Ignores evasion, can hit Ghosts.
Evolution Chain
How to Obtain
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| MoonlightLevel: 1Moonlight | fairy | PWR0 | ACC100 | PP5 | ||
| Restores HP (varies by time). | ||||||
| ScratchLevel: 1Scratch | normal | PWR40 | ACC100 | PP35 | ||
| Scratches with sharp claws. | ||||||
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| Reduces the foe's Defense. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Reduces the foe's Attack. | ||||||
| LickLevel: 1Lick | ghost | PWR30 | ACC100 | PP30 | ||
| An attack that may cause paralysis. | ||||||
| Fury SwipesLevel: 8Fury Swipes | normal | PWR18 | ACC80 | PP15 | ||
| Quickly scratches 2-5 times. | ||||||
| Faint AttackLevel: 13Faint Attack | dark | PWR60 | ACC100 | PP20 | ||
| An attack that never misses. | ||||||
| Sweet ScentLevel: 17Sweet Scent | normal | PWR0 | ACC100 | PP20 | ||
| Reduces the foe's evasiveness. | ||||||
| SlashLevel: 22Slash | normal | PWR70 | ACC100 | PP20 | ||
| Has a high critical hit ratio. | ||||||
| Play NiceLevel: 25Play Nice | normal | PWR0 | ACC100 | PP20 | ||
| Lowers Attack and never misses. | ||||||
| Play RoughLevel: 29Play Rough | fairy | PWR90 | ACC90 | PP10 | ||
| Plays without mercy. Can lower Atk. | ||||||
| Scary FaceLevel: 35Scary Face | normal | PWR0 | ACC100 | PP10 | ||
| Harshly reduces the foe's Speed. | ||||||
| RestLevel: 41Rest | psychic | PWR0 | ACC100 | PP10 | ||
| Sleep for 2 turns to fully recover. | ||||||
| SnoreLevel: 41Snore | normal | PWR50 | ACC100 | PP15 | ||
| An attack useable only while asleep. | ||||||
| Earth PowerLevel: 48Earth Power | ground | PWR90 | ACC100 | PP10 | ||
| Ground erupts, can lower Spcl.Def. | ||||||
| MoonblastLevel: 56Moonblast | fairy | PWR95 | ACC100 | PP15 | ||
| May lower Spcl.Atk with moon power. | ||||||
| Hammer ArmLevel: 64Hammer Arm | fighting | PWR100 | ACC90 | PP10 | ||
| Heavy hit that lowers user's Speed. | ||||||
| Blood MoonLevel: 70Blood Moon | normal | PWR140 | ACC100 | PP5 | ||
| Can only use every other turn. | ||||||
Pre-evolution-only Moves (2)
These moves must be learned before evolving; Bloodmoon Ursaluna cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
Egg Moves (16)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CrunchCrunch | dark | PWR80 | ACC100 | PP15 | |
| An attack that may lower Defense. | |||||
| Take DownTake Down | normal | PWR90 | ACC85 | PP20 | |
| A tackle that also hurts the user. | |||||
| Seismic TossSeismic Toss | fighting | PWR1 | ACC100 | PP20 | |
| The user's level equals damage HP. | |||||
| Focus EnergyFocus Energy | normal | PWR0 | ACC100 | PP30 | |
| Raises the critical hit ratio. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Returns a physical blow double. | |||||
| Metal ClawMetal Claw | steel | PWR50 | ACC95 | PP35 | |
| An attack that may up user's Attack | |||||
| Belly DrumBelly Drum | normal | PWR0 | ACC100 | PP10 | |
| Reduces own HP to maximize Attack. | |||||
| Close CombatClose Combat | fighting | PWR120 | ACC100 | PP5 | |
| Lowers user's Def and Spcl.Def. | |||||
| Cross ChopCross Chop | fighting | PWR100 | ACC80 | PP5 | |
| Has a high critical hit ratio. | |||||
| Double EdgeDouble Edge | normal | PWR120 | ACC100 | PP15 | |
| A tackle that also hurts the user. | |||||
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | |
| Plays without mercy. Can lower Atk. | |||||
| Night SlashNight Slash | dark | PWR70 | ACC100 | PP15 | |
| Has a high critical hit ratio. | |||||
| Slack OffSlack Off | normal | PWR0 | ACC100 | PP10 | |
| Restores HP by 1/2 the max HP. | |||||
| Work UpWork Up | normal | PWR0 | ACC100 | PP30 | |
| Raises Attack and Spcl.Atk. | |||||
| Hone ClawsHone Claws | dark | PWR0 | ACC100 | PP15 | |
| Raise Attack and Accuracy. | |||||
| Chip AwayChip Away | normal | PWR70 | ACC100 | PP20 | |
| Ignores foe's stat changes. | |||||
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| Dragon ClawDragon Claw | dragon | PWR80 | ACC100 | PP15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP15 | TM03TM03 | |
| Has a high critical hit ratio. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC100 | PP20 | TM08TM08 | |
| Boosts Attack and Defense. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| BulldozeBulldoze | ground | PWR60 | ACC100 | PP20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| brickbreakbrickbreak | normal | PWR0 | ACC0 | PP0 | TM31TM31 | |
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| Aerial AceAerial Ace | flying | PWR60 | ACC100 | PP20 | TM40TM40 | |
| Aerial strike that never misses. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC100 | PP10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC100 | PP10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | PWR40 | ACC100 | PP20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM59TM59 | |
| Has a high critical hit ratio. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC100 | PP20 | TM66TM66 | |
| A dance that increases Attack. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM68TM68 | |
| Powerful jab that can poison foe. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
Move Tutor Moves (9)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Fire FangFire Fang | fire | PWR65 | ACC95 | PP15 | TutorTutor | |
| Searing teeth. Flinch or burn. | ||||||
| Thunder FangThunder Fang | electric | PWR65 | ACC95 | PP15 | TutorTutor | |
| Stunning jaws, flinch or paralyze. | ||||||
| Ice FangIce Fang | ice | PWR65 | ACC95 | PP15 | TutorTutor | |
| Really cold jaws. Flinch or freeze. | ||||||
| Fire PunchFire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | |
| A fiery punch. May cause a burn. | ||||||
| ThunderpunchThunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Ice PunchIce Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Pixie PunchPixie Punch | fairy | PWR75 | ACC100 | PP15 | TutorTutor | |
| Enchanted punch, can make sleep. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TutorTutor | |
| Punch that heals the user. | ||||||
| MoonblastMoonblast | fairy | PWR95 | ACC100 | PP15 | TutorTutor | |
| May lower Spcl.Atk with moon power. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Bloodmoon Ursaluna. Use these types to counter it effectively.
Resistances & Immunities
Types that Bloodmoon Ursaluna resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Bloodmoon Ursaluna, either offensively or defensively.