Ho-Ohin Pokémon Johto Legends
Pokédex Entry
Rainbow Pokémon
It will reveal itself before a pure-hearted trainer by shining its bright rainbow-colored wings.
Ho-Oh in Pokémon Johto Legends
Ho-Oh is #250 in the Pokédex for Pokémon Johto Legends. This page covers its fire/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Foe's moves use 2 PP.
Restores 1/3 HP upon retreating.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Ho Oh Lugia Room | Lv. 60 | static | - | - | - |
| Tin Tower Roof | Lv. 70 | static | - | - | - |
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| WhirlwindLevel: 1Whirlwind | normal | PWR0 | ACC100 | PP20 | ||
| Blows away the foe & ends battle. | ||||||
| GustLevel: 9Gust | flying | PWR40 | ACC100 | PP35 | ||
| Whips up a strong gust of wind. | ||||||
| Brave BirdLevel: 15Brave Bird | flying | PWR120 | ACC100 | PP15 | ||
| Flying tackle that hurts the user. | ||||||
| ExtrasensoryLevel: 23Extrasensory | psychic | PWR80 | ACC100 | PP20 | ||
| May cause flinching with the mind. | ||||||
| Sunny DayLevel: 29Sunny Day | fire | PWR0 | ACC90 | PP5 | ||
| Boosts fire-type moves for 5 turns. | ||||||
| Fire BlastLevel: 37Fire Blast | fire | PWR110 | ACC85 | PP5 | ||
| An attack that may cause a burn. | ||||||
| Sacred FireLevel: 43Sacred Fire | fire | PWR100 | ACC95 | PP5 | ||
| An attack that may inflict a burn. | ||||||
| DualwingbeatLevel: 50Dualwingbeat | flying | PWR40 | ACC90 | PP10 | ||
| Hits the foe twice. | ||||||
| AncientpowerLevel: 57Ancientpower | rock | PWR60 | ACC100 | PP5 | ||
| An attack that may raise all stats. | ||||||
| SafeguardLevel: 65Safeguard | normal | PWR0 | ACC100 | PP25 | ||
| Prevents all status problems. | ||||||
| RecoverLevel: 71Recover | normal | PWR0 | ACC100 | PP10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| Future SightLevel: 79Future Sight | psychic | PWR120 | ACC100 | PP10 | ||
| An attack that hits on 3rd turn. | ||||||
| Double EdgeLevel: 85Double Edge | normal | PWR120 | ACC100 | PP15 | ||
| A tackle that also hurts the user. | ||||||
| Calm MindLevel: 93Calm Mind | psychic | PWR0 | ACC100 | PP20 | ||
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Sky AttackLevel: 99Sky Attack | flying | PWR140 | ACC90 | PP5 | ||
| 1st turn: Prepare 2nd turn: Attack | ||||||
TM/HM Moves (33)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC100 | PP30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC100 | PP25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| BulldozeBulldoze | ground | PWR60 | ACC100 | PP20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| An attack that may lower Spcl.Def. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | PWR0 | ACC100 | PP20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| FlamethrowerFlamethrower | fire | PWR90 | ACC100 | PP15 | TM35TM35 | |
| An attack that may inflict a burn. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC100 | PP10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Fire BlastFire Blast | fire | PWR110 | ACC85 | PP5 | TM38TM38 | |
| An attack that may cause a burn. | ||||||
| Aerial AceAerial Ace | flying | PWR60 | ACC100 | PP20 | TM40TM40 | |
| Aerial strike that never misses. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC100 | PP10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| Stiff wings strike the foe. | ||||||
| FlyFly | flying | PWR90 | ACC95 | PP15 | TM48TM48 | |
| 1st turn: Fly 2nd turn: Attack | ||||||
| RoostRoost | flying | PWR0 | ACC100 | PP10 | TM50TM50 | |
| Users rests its wings and heals. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC100 | PP20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC100 | PP10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| Will O WispWill O Wisp | fire | PWR0 | ACC85 | PP15 | TM67TM67 | |
| Burns foe with ghostly fire. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
Move Tutor Moves (1)
Type Summary
Weaknesses
Types that deal increased damage to Ho-Oh. Use these types to counter it effectively.
Resistances & Immunities
Types that Ho-Oh resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Ho-Oh, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Ho-Oh differs across the games we cover →
hooh in 9 gamesPolished CrystalSoulGoldHeart & SoulEmerald LegacyModern EmeraldSour CrystalPokémon OrangeAmbrosiaCrystal Advance ReduxfireflyingSame typing and stats as this game
hooh in Red++fireflyingSp. Atk 154 +44