Accent Image to accompany hero

Wiglettin Pokémon Heart & Soul

water
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Garden Eel Pokémon

This Pokémon can pick up the scent of a Veluza just over 65 feet away and will hide itself in the sand.

Wiglett in Pokémon Heart & Soul

Wiglett is #960 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#960
Abilities
Gooey(Primary)

Lowers Speed on contact.

Rattled(Secondary)

Raises Speed when scared.

Sand Veil(Hidden)

Ups evasion in a sandstorm.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
49
EV Yield
1 Speed
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Wiglett has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (12)

Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Mud SlapLevel: 4ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
WrapLevel: 8normal
PWR15ACC0PP20
Wraps and squeezes the foe times with vines, etc.
Aqua JetLevel: 12water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
SlamLevel: 20normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Water PulseLevel: 20water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
HeadbuttLevel: 24normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
DigLevel: 28ground
PWR100ACC100PP10
Digs underground the first turn and strikes next turn.
Sucker PunchLevel: 32dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Throat ChopLevel: 36dark
PWR80ACC100PP15
Chops the throat to disable sound moves for 2 turns.
LiquidationLevel: 40water
PWR85ACC100PP10
Slams the foe with water. Can lower Defense.

Egg Moves (2)

Final Gambitfighting
PWR1ACC100PP5
The user faints to damage the foe equal to its HP.
Mementodark
PWR0ACC0PP10
The user faints and harshly lowers foes Atk and Sp.Atk.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Mud SlapLevel: 4ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
WrapLevel: 8normal
PWR15ACC0PP20
Wraps and squeezes the foe times with vines, etc.
Aqua JetLevel: 12water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
SlamLevel: 20normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Water PulseLevel: 20water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
HeadbuttLevel: 24normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
DigLevel: 28ground
PWR100ACC100PP10
Digs underground the first turn and strikes next turn.
Sucker PunchLevel: 32dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Throat ChopLevel: 36dark
PWR80ACC100PP15
Chops the throat to disable sound moves for 2 turns.
LiquidationLevel: 40water
PWR85ACC100PP10
Slams the foe with water. Can lower Defense.

TM/HM Moves (19)

Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Wiglett. Use these types to counter it effectively.

Resistances & Immunities

Types that Wiglett resists or is immune to. Avoid using these types against it.

Related tools
Use ← → arrow keys to navigate