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Servinein Pokémon Heart & Soul
grass
Pokédex Entry
Grass Snake Pokémon
When it gets dirty, its leaves can't be used in photosynthesis, so it always keeps clean. They avoid attacks by sinking into the shadows of thick foliage.
Servine in Pokémon Heart & Soul
Servine is #496 in the Pokédex for Pokémon servine. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Grass
Dex
#496
Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field, grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
145
EV Yield
2 Speed
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5
Evolution Chain
How to Obtain
Servine isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Vine WhipLevel: 1Vine Whip | grass | 0 | 100 | 10 | ||
| Strikes the foe with slender, whiplike vines. | ||||||
| WrapLevel: 1Wrap | normal | 15 | 0 | 20 | ||
| Wraps and squeezes the foe times with vines, etc. | ||||||
| LeerLevel: 4Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Vine WhipLevel: 7Vine Whip | grass | 0 | 100 | 10 | ||
| Strikes the foe with slender, whiplike vines. | ||||||
| WrapLevel: 10Wrap | normal | 15 | 0 | 20 | ||
| Wraps and squeezes the foe times with vines, etc. | ||||||
| GrowthLevel: 13Growth | normal | 0 | 0 | 0 | ||
| Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk. | ||||||
| Leaf TornadoLevel: 16Leaf Tornado | grass | 65 | 90 | 10 | ||
| Circles the foe with leaves to damage and cut accuracy. | ||||||
| Leech SeedLevel: 20Leech Seed | grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Mega DrainLevel: 24Mega Drain | grass | 40 | 100 | 25 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| SlamLevel: 28Slam | normal | 80 | 75 | 20 | ||
| Slams the foe with a long tail, vine, etc. | ||||||
| Leaf BladeLevel: 32Leaf Blade | grass | 0 | 100 | 15 | ||
| Slashes with a sharp leaf. High critical-hit ratio. | ||||||
| CoilLevel: 36Coil | poison | 0 | 0 | 20 | ||
| Coils up to raise Attack, Defense and Accuracy. | ||||||
| Giga DrainLevel: 40Giga Drain | grass | 0 | 100 | 25 | ||
| Attack that steals half the damage inflicted. | ||||||
| Wring OutLevel: 44Wring Out | normal | 120 | 100 | 5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| Gastro AcidLevel: 48Gastro Acid | poison | 0 | 100 | 10 | ||
| Stomach acid suppresses the foe's Ability. | ||||||
| Leaf StormLevel: 52Leaf Storm | grass | 0 | 90 | 5 | ||
| Whips up a storm of leaves. Harshly lowers the Sp. Atk. |
Related Guides
TM/HM Moves (34)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Bullet SeedBullet Seed | grass | 0 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | 0 | 100 | 20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| CutCut | normal | 50 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga DrainGiga Drain | grass | 0 | 100 | 25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | 0 | 0 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | 0 | 0 | 15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. |
Base Stats
Related tools