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Delcattyin Pokémon Emerald Legacy
normal
Pokédex Entry
Prim Pokémon
Rather than keeping a permanent lair, it habitually seeks comfortable spots and sleeps there. It is nocturnal and becomes active at dusk.
Delcatty in Pokémon Emerald Legacy
Delcatty is #316 in the Pokédex for Pokémon delcatty. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Normal
Dex
#316
Abilities
Infatuates on contact.
Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
Base Exp
138
EV Yield
1 Hp1 Speed
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost
Evolution Chain
How to Obtain
You can also receive one as a gift in Lilycove City Contest Lobby at level 50.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Lilycove City Contest Lobby | Lv. 50 | gift | - | - | - |
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 3Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| AttractLevel: 7Attract | normal | 0 | 100 | 15 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Double SlapLevel: 11Double Slap | normal | 20 | 100 | 35 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| SingLevel: 13Sing | normal | 0 | 55 | 15 | ||
| A soothing song lulls the foe into a deep slumber. | ||||||
| AssistLevel: 16Assist | normal | 0 | 100 | 20 | ||
| Attacks randomly with one of the partner's moves. | ||||||
| Take DownLevel: 19Take Down | normal | 95 | 100 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| CovetLevel: 21Covet | normal | 60 | 100 | 10 | ||
| Cutely begs to obtain an item held by the foe. | ||||||
| CharmLevel: 23Charm | normal | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its ATTACK. | ||||||
| Faint AttackLevel: 26Faint Attack | dark | 70 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| Fake OutLevel: 31Fake Out | normal | 40 | 100 | 10 | ||
| A 1st-turn, 1st-strike move that causes flinching. | ||||||
| EncoreLevel: 33Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||
| Heal BellLevel: 37Heal Bell | normal | 0 | 0 | 5 | ||
| Chimes soothingly to heal all status abnormalities. | ||||||
| Double EdgeLevel: 41Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| MimicLevel: 43Mimic | normal | 0 | 100 | 10 | ||
| Copies a move used by the foe during one battle. | ||||||
| WishLevel: 47Wish | normal | 0 | 100 | 10 | ||
| A wish that restores HP. It takes time to work. |
Related Guides
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron TailIron Tail | steel | 100 | 90 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ThunderboltThunderbolt | electric | 95 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 120 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.