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Delcattyin Pokémon Emerald Legacy

normal
Pokemon #316

Pokédex Entry

Prim Pokémon

Rather than keeping a permanent lair, it habitually seeks comfortable spots and sleeps there. It is nocturnal and becomes active at dusk.

Delcatty in Pokémon Emerald Legacy

Delcatty is #316 in the Pokédex for Pokémon delcatty. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#316
Abilities

Infatuates on contact.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
138
EV Yield
1 Hp1 Speed
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

You can also receive one as a gift in Lilycove City Contest Lobby at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Lilycove City Contest LobbyLv. 50gift---

Level Up Moves (17)

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Tail WhipLevel: 3normal
010030
Wags the tail to lower the foe's DEFENSE.
AttractLevel: 7normal
010015
Makes the opposite gender less likely to attack.
Double SlapLevel: 11normal
2010035
Repeatedly slaps the foe 2 to 5 times.
SingLevel: 13normal
05515
A soothing song lulls the foe into a deep slumber.
AssistLevel: 16normal
010020
Attacks randomly with one of the partner's moves.
Take DownLevel: 19normal
9510020
A reckless charge attack that also hurts the user.
CovetLevel: 21normal
6010010
Cutely begs to obtain an item held by the foe.
CharmLevel: 23normal
010020
Charms the foe and sharply reduces its ATTACK.
Faint AttackLevel: 26dark
70020
Draws the foe close, then strikes without fail.
Fake OutLevel: 31normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
EncoreLevel: 33normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Heal BellLevel: 37normal
005
Chimes soothingly to heal all status abnormalities.
Double EdgeLevel: 41normal
12010015
A life-risking tackle that also hurts the user.
MimicLevel: 43normal
010010
Copies a move used by the foe during one battle.
WishLevel: 47normal
010010
A wish that restores HP. It takes time to work.

TM/HM Moves (28)

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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