Boss Order & Levels: Badge-by-Badge Prep

Emerald Legacy's badge order with verified leader levels, aces and per-gym prep, the Elite Four ladder through to Steven, and why there's no level cap to plan around.
Compiled from Emerald Legacy's extracted ROM data
Last updated: September 25, 2026

Emerald Legacy keeps Hoenn's gym order and adds the same Elite Four gauntlet, but the rosters, levels and movesets are its own. Here's the order you'll face them in, the levels you'll actually meet, and what to have ready before each one.

This is the progression spine rather than a route-by-route walkthrough. For the full team tables with held items and movesets, see Gym Leaders; for the first four badges with starter advice, see Early Game: Starters & First Badges; for the League, see Elite Four.

The badge ladder at a glance

#LeaderCityTypeHighest levelAce
1
Roxanne
Rustboro
Rock
15
Nosepass
2
Brawly
Dewford
Fighting
19
Breloom
3
Wattson
Mauville
Electric
25
Manectric
4
Flannery
Lavaridge
Fire
32
Torkoal
5
Norman
Petalburg
Normal
33
Slaking
6
Winona
Fortree
Flying
38
Altaria
7
Tate & Liza
Mossdeep
Psychic (double)
45
Lunatone/Solrock
8
Juan
Sootopolis
Water
46
Kingdra

What to prepare, badge by badge

1. Roxanne -- Rock. Nosepass Lv15 holds an Oran Berry and knows Rock Tomb, so a weak neutral hit just extends the fight. Water, Grass or Fighting coverage cleans this up early; Anorith (13) and Lileep (12) fall to the same answers. Lead with your starter's coverage move rather than your strongest physical attacker.

2. Brawly -- Fighting. Breloom Lv19 runs Mega Drain, Bulk Up and Stun Spore, and Makuhita (17) has Reversal, which gets worse as it loses HP. Flying and Psychic damage are your friends. Note that Meditite (16) carries Light Screen and Reflect -- if your whole team is one damage type, you'll spend the fight hitting a screen.

3. Wattson -- Electric. Manectric Lv25 has a Lum Berry and Howl. Ground coverage handles Magneton (23), but Chinchou (24) is Water/Electric, so Ground isn't a free answer to it -- bring a Grass or neutral answer for that slot. Watch Plusle's Charm if you're leaning on physical damage.

4. Flannery -- Fire. This is a Sunny Day team, and Torkoal Lv32 carries a White Herb so its first Overheat drop gets erased. Vulpix (29), Magcargo (28) and Camerupt (30) all set sun too, which weakens your Water attacks. Ground and Rock don't care about the weather -- that's the more reliable plan. Camerupt is 4x weak to Water.

5. Norman -- Normal. Slaking Lv33 has Facade, Counter, Yawn and a Salac Berry, and Linoone (31) knows Belly Drum. Fighting damage is right, but a frail physical attacker leading into Counter is how this fight goes wrong. Ghost-types blank most of his moves -- just remember Faint Attack exists in the data.

6. Winona -- Flying. Altaria Lv38 has Earthquake, Flamethrower, Dragon Dance and a Lum Berry; Skarmory (37) holds Quick Claw, so don't assume you move first. Pelipper (36) carries Shock Wave and Ice Beam, which is why an all-Electric plan isn't enough here. Rock and Ice coverage are more consistent.

7. Tate & Liza -- Psychic (double battle). Six Pokémon in a double battle, with Lunatone and Solrock both at Lv45. Lunatone carries Calm Mind and Light Screen and Solrock brings Sunny Day and SolarBeam, so the pair can boost, screen and then hit hard from behind it. Dark, Ghost and Bug damage are the answers; spread moves hit both opponents. Focus one half of the pair down before the boosts and screens stack up.

8. Juan -- Water. Kingdra Lv46 runs Rest with a Chesto Berry, so it gets one full heal you can't prevent, and Whiscash (41) is immune to Electric. That makes Grass the reliable angle -- bring it for Whiscash and keep a plan for Kingdra's recovery. Expect Water Pulse, Ice Beam and Double Team from the ace.

The Pokémon League

No healing between battles, so treat it as one long fight:

OrderTrainerTypeHighest levelAce
1
Sidney
Dark
53
Absol
2
Phoebe
Ghost
54
Dusclops
3
Glacia
Ice
55
Walrein
4
Drake
Dragon
56
Salamence
5
Steven
Steel
58
Metagross

A few things worth knowing before you walk in:

  • Drake's Salamence (56) holds Leftovers and runs Flamethrower, Dragon Claw, Rock Slide and Crunch. Ice Beam is the cleanest answer but you need to survive a Rock Slide to use it.
  • Steven's Metagross (58) has Earthquake, Psychic, Meteor Mash and Agility, plus a Lum Berry to shrug off status. Skarmory (57) and Aggron (56) are there to blunt physical sweepers.
  • Glacia's Walrein (55) and Piloswine (54) mean you need Water or Electric coverage that isn't Ice-weak, plus a way through the Water/Ice bulk.
  • Phoebe is not a pure Ghost team in this ROM -- Ninetales (52) and Medicham (52) sit alongside Sableye and Banette.

Plan to arrive with a balanced six around 53-55. Below that you're not out of it if your type coverage is sharp, but the back half of the League punishes a single-purpose team harder than any gym does.

Levels you'll meet, not a level cap

A note on wording, because it matters: the levels above are what each boss fields. They are not a cap.

The extracted Emerald Legacy data does not contain a badge-based level cap or an obedience rule, and the repository's own coverage notes list that as an outstanding gap. So there's no honest "your Pokémon will disobey above level X before badge Y" claim to make here -- don't plan around one.

What you can use it for is calibration. If your team's average level is 3-5 below the next boss and you have a super-effective move, you're fine. If it's 8-10 below without coverage, that's a grinding problem, not a strategy problem.

What this page doesn't cover

  • Rival battles. They scale off your starter choice and happen at several points along the way -- see Rival Battles.
  • Rematches. The leader rematch system is real, with multiple numbered variants per leader, but rematches are post-game content and unlock on their own rules. See Rematch Trainers.
  • Route-by-route teams. Use the trainer database if you want everyone between the gyms.

Once you're past Juan, the Elite Four page has the same team tables for the League, and the team builder is the fastest way to check whether your planned six actually has answers for Drake and Steven.


Where these numbers come from: Emerald Legacy's extracted gym-leader and League trainer data -- team rosters, levels and held items for the default variant, cross-checked against the ROM's leader summary levels.

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