Same name in this game

Pikachu is the name this game gives to more than one species. Pikachu #025 · Pikachu #025 · Pikachu #025. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Pikachu #025in Pokémon Crystal Advance Redux

electric

Pokédex Entry

Mouse Pokémon

It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.

Pikachu #025 in Pokémon Crystal Advance Redux

Pikachu #025 is #625 in Crystal Advance Redux's regional Pokédex. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#025
Abilities
Static(Primary)

Paralyzes on contact.

Levitate(Secondary)

Grants Immunity from Ground-Type damage.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
82
EV Yield
2 Speed
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

How to Obtain

Gifts are available in Battle Tower and New Bark Town.

LocationLevelMethodFormHeld ItemPrerequisite
New Bark TownLv. 5gift-Light Ball-
Battle TowerLv. 15gift---

Level Up Moves (24)

FlyLevel: 1flying
PWR90ACC95PP15
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
BounceLevel: 1flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
ThundershockLevel: 1electric
PWR40ACC100PP30
An electric shock attack that may also leave the foe paralyzed.
GrowlLevel: 3normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Disarming VoiceLevel: 5fairy
PWR40ACC0PP20
The user lets out a charming cry that cannot be evaded.
Thunder WaveLevel: 7electric
PWR0ACC90PP20
A weak electric shock that is sure to cause paralysis if it hits.
Quick AttackLevel: 10normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
Double KickLevel: 13fighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Double TeamLevel: 16normal
PWR0ACC0PP15
The user creates illusory copies of itself to raise its evasiveness.
Charge BeamLevel: 19electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
Nasty PlotLevel: 23dark
PWR0ACC0PP20
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
ThunderboltLevel: 26electric
PWR95ACC100PP15
A strong electrical attack that may also leave the foe paralyzed.
Brick BreakLevel: 29fighting
PWR75ACC100PP15
An attack that also breaks any barrier like Light Screen and Reflect.
AgilityLevel: 33psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
DischargeLevel: 36electric
PWR80ACC100PP15
The user looses an electric flare that hits all Pokémon and may paralyze.
WishLevel: 39normal
PWR0ACC0PP10
A self-healing move that restores half the full HP on the next turn.
Light ScreenLevel: 42psychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Play RoughLevel: 46fairy
PWR90ACC90PP10
The foe is roughed up by the user. This may lower the foe's Attack.
ThunderLevel: 50electric
PWR120ACC70PP10
A brutal lightning attack that may also leave the foe paralyzed.
Petal DanceLevel: 54grass
PWR120ACC100PP20
The user attacks with petals for two to three turns, then gets confused.
YawnLevel: 57normal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.
Iron TailLevel: 61steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Focus BlastLevel: 65fighting
PWR120ACC70PP5
The user unleashes its power. It may also lower the foe's Sp. Def.
Volt TackleLevel: 71electric
PWR120ACC100PP15
The user throws an electrified tackle. It hurts the user a little.

Egg Moves (15)

Bidenormal
PWR1ACC0PP10
The user endures attacks for two turns, then strikes back double.
Chargeelectric
PWR0ACC0PP20
The user charges power to boost the Electric move it uses next.
Double Slapnormal
PWR15ACC85PP10
The foe is slapped repeatedly, back and forth, two to five times.
Encorenormal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for three turns.
Fake Outnormal
PWR40ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
Flailnormal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Presentnormal
PWR1ACC90PP15
The foe is given a booby-trapped gift. It restores HP sometimes, however.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Reversalfighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Thunderpunchelectric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ticklenormal
PWR0ACC100PP20
The foe is made to laugh, reducing its Attack and Defense stats.
Volt Tackleelectric
PWR120ACC100PP15
The user throws an electrified tackle. It hurts the user a little.
Volt Switchelectric
PWR70ACC100PP20
After attacking, the user switches places with a party Pokémon.
Wishnormal
PWR0ACC0PP10
A self-healing move that restores half the full HP on the next turn.

TM/HM Moves (27)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Play Roughfairy
PWR90ACC90PP10TM21
The foe is roughed up by the user. This may lower the foe's Attack.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Draining Kissfairy
PWR50ACC100PP10TM45
A sweet kiss that absorbs half the damage it inflicted to restore HP.
Flyflying
PWR90ACC95PP15HM02
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (22)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Pay Day(Goldenrod Dept., Route 36)normal
PWR40ACC100PP20Tutor
Numerous coins are hurled at the foe. Money is earned after battle.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Pikachu. Use these types to counter it effectively.

Resistances & Immunities

Types that Pikachu resists or is immune to. Avoid using these types against it.

Base Stats

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