Blue2in Pokémon Crystal Advance Redux
firepsychic
Pokédex Entry
Unknown Pokémon
When its antennae hit each other, it sounds like the music of a xylophone.
Blue2 in Pokémon Crystal Advance Redux
Blue2 is #682 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fire/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
FirePsychic
Dex
#682
Abilities
Blaze(Primary)
Ups Fire moves by 50% at 1/3 HP or less.
Magic Guard(Secondary)
Protected from various end of turn effects.
Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Slow (30 cycles)
Catch Rate
45
Base Exp
209
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5fairy ×0.5
Evolution Chain
How to Obtain
Blue2 has no wild encounters recorded in this game, and no other in-game source is recorded yet.
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1Scratch | normal | PWR40 | ACC100 | PP35 | ||
| Hard, pointed, and sharp claws rake the foe. | ||||||
| Shadow BallLevel: 1Shadow Ball | ghost | PWR80 | ACC100 | PP15 | ||
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| EmberLevel: 5Ember | fire | PWR40 | ACC100 | PP25 | ||
| The foe is attacked with small flames. The foe may suffer a burn. | ||||||
| HowlLevel: 11Howl | normal | PWR0 | ACC0 | PP40 | ||
| The user howls to raise its spirit and boost its Attack stat. | ||||||
| Flame ChargeLevel: 14Flame Charge | fire | PWR50 | ACC100 | PP20 | ||
| The user cloaks itself in flames and attacks. It also raises the user's Speed. | ||||||
| PsybeamLevel: 18Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| Fire SpinLevel: 22Fire Spin | fire | PWR35 | ACC85 | PP15 | ||
| The foe is trapped in an intense spiral of fire that rages two to five turns. | ||||||
| Light ScreenLevel: 30Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| A wall of light cuts damage from Special attacks for five turns. | ||||||
| FlamethrowerLevel: 42Flamethrower | fire | PWR95 | ACC100 | PP15 | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | ||||||
| Will-O-WispLevel: 47Will-O-Wisp | fire | PWR0 | ACC85 | PP15 | ||
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| PsychicLevel: 51Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Sunny DayLevel: 55Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Fire BlastLevel: 61Fire Blast | fire | PWR120 | ACC85 | PP5 | ||
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Future SightLevel: 69Future Sight | psychic | PWR120 | ACC100 | PP10 | ||
| Two turns after this move is used, the foe is attacked psychically. | ||||||
TM/HM Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM21TM21 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Draining KissDraining Kiss | fairy | PWR50 | ACC100 | PP10 | TM45TM45 | |
| A sweet kiss that absorbs half the damage it inflicted to restore HP. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| CutCut | grass | PWR60 | ACC95 | PP30 | HM01HM01 | |
| A basic attack used to cut trees and grass. Chance to raise Attack stat. | ||||||
Move Tutor Moves (2)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
Type Summary
5
Weaknesses
6
Resistances
0
Immunities
7
Neutral
Weaknesses
Types that deal increased damage to Blue2. Use these types to counter it effectively.
Resistances & Immunities
Types that Blue2 resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Blue2, either offensively or defensively.
Houndour
darkfire
2× STAB damage • Resists fire
2×Good
Houndoom
darkfire
2× STAB damage • Resists fire
2×Good
Tyranitar
rockdark
2× STAB damage • Resists fire
2×Good
Crawdaunt
waterdark
2× STAB damage • Resists fire
2×Good
Carvanha
waterdark
2× STAB damage • Resists fire
2×Good
Sharpedo
waterdark
2× STAB damage • Resists fire
2×Good
Roaring Moon
dragondark
2× STAB damage • Resists fire
2×Good
Deino
darkdragon
2× STAB damage • Resists fire
2×Good
Zweilous
darkdragon
2× STAB damage • Resists fire
2×Good
Hydreigon
darkdragon
2× STAB damage • Resists fire
2×Good
Brock
waterdark
2× STAB damage • Resists fire
2×Good
Umbreon
dark
2× STAB damage • Immune to psychic
2×Good
Murkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Poochyena
dark
2× STAB damage • Immune to psychic
2×Good
Mightyena
dark
2× STAB damage • Immune to psychic
2×Good
Sableye
darkghost
2× STAB damage • Immune to psychic
2×Good
Absol
dark
2× STAB damage • Immune to psychic
2×Good
Honchkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Stunky
poisondark
2× STAB damage • Immune to psychic
2×Good
Skuntank
poisondark
2× STAB damage • Immune to psychic
2×Good
Base Stats
Related tools