Accent Image to accompany hero

Hippowdonin Pokémon SoulGold

ground

Pokédex Entry

Heavyweight Pokémon

It is surprisingly quick to anger. It brandishes its gaping mouth in a display of fearsome strength and raises vast quantities of sand while attacking.

Hippowdon in Pokémon SoulGold

Hippowdon is #450 in the Pokédex for Pokémon SoulGold. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Ground
Dex
#450
Abilities
Sand Stream(Primary)

Summons a sandstorm.

Sand Force(Secondary)

Powers up in a sandstorm.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
184
EV Yield
2 Defense
Wild Held Items
None
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric

How to Obtain

You can catch Hippowdon in Vajra Desert East Cave (rare). Wild ones range from level 50 to 53.

Wild Encounters (1)

Level Up Moves (18)

Fire FangLevel: 1fire
659515
May cause flinching or leave the foe with a burn.
Thunder FangLevel: 1electric
659515
May cause flinching or leave the foe paralyzed.
YawnLevel: 1normal
0010
Lulls the foe into yawning, then sleeping next turn.
Ice FangLevel: 1ice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Sand AttackLevel: 1ground
010015
Reduces the foe's accuracy by hurling sand in its face.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
Sand TombLevel: 12ground
0015
Traps and hurts the foe in quicksand for turns.
DigLevel: 16ground
10010010
Digs underground the first turn and strikes next turn.
CrunchLevel: 20dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
SandstormLevel: 24rock
0010
Causes a sandstorm that rages for several turns.
Take DownLevel: 28normal
908520
A reckless charge attack that also hurts the user.
RoarLevel: 32normal
0020
Switches the foe out or ends wild battle.
RestLevel: 38psychic
000
The user sleeps for 2 turns, restoring HP and status.
EarthquakeLevel: 44ground
10010010
A powerful quake that hits all other Pokémon.
Double EdgeLevel: 50normal
010015
A life-risking tackle that also hurts the user.
FissureLevel: 56ground
1305
A one-hit KO move that drops the foe in a fissure.
Slack OffLevel: 62normal
000
Slacks off and restores half the maximum HP.

Egg Moves (10)

Stockpilenormal
000
Charges up power for up to 3 turns.
Swallownormal
0010
Absorbs stockpiled power and restores HP.
Spit Upnormal
110010
Releases stockpiled power (the more the better).
Curseghost
0010
A move that functions differently for GHOSTS.
Slack Offnormal
000
Slacks off and restores half the maximum HP.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Sand Tombground
0015
Traps and hurts the foe in quicksand for turns.
Revengefighting
6010010
An attack that moves last and gains power if hit.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Whirlwindnormal
08520
Blows away the foe, switches it out or ends wild battle.

TM/HM Moves (24)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hippowdon. Use these types to counter it effectively.

Resistances & Immunities

Types that Hippowdon resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate