Farigirafin Pokémon Johto Legends
Pokédex Entry
Long Neck Pokémon
Now that the brain waves are synced up, the psychic power of this Pokémon is 10x more powerful.
Farigiraf in Pokémon Johto Legends
Farigiraf is #981 in the Pokédex for Pokémon Johto Legends. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Prevents flinching.
Prevents foe's priority moves.
Grass type moves will boost Attack.
Evolution Chain
How to Obtain
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Twin BeamLevel: 1Twin Beam | psychic | 40 | 100 | 10 | ||
| Hits the foe twice. | ||||||
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Reduces the foe's Attack. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may cause confusion. | ||||||
| AstonishLevel: 1Astonish | ghost | 30 | 100 | 15 | ||
| May shock foe into flinching. | ||||||
| Odor SleuthLevel: 5Odor Sleuth | normal | 0 | 100 | 40 | ||
| Negates accuracy reduction moves. | ||||||
| PaybackLevel: 10Payback | dark | 50 | 100 | 10 | ||
| Power is doubled after damaged. | ||||||
| StompLevel: 14Stomp | normal | 65 | 100 | 20 | ||
| An attack that may cause flinching. | ||||||
| PsybeamLevel: 19Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| AgilityLevel: 23Agility | psychic | 0 | 100 | 30 | ||
| Sharply increases the user's Speed. | ||||||
| doublehitmLevel: 28doublehitm | normal | 0 | 0 | 0 | ||
| Twin BeamLevel: 32Twin Beam | psychic | 40 | 100 | 10 | ||
| Hits the foe twice. | ||||||
| CrunchLevel: 37Crunch | dark | 80 | 100 | 15 | ||
| An attack that may lower Defense. | ||||||
| Baton PassLevel: 41Baton Pass | normal | 0 | 100 | 40 | ||
| Switches while keeping effects. | ||||||
| Nasty PlotLevel: 46Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's Spcl.Atk. | ||||||
| PsychicLevel: 50Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Spcl.Def. |
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take DownTake Down | normal | 90 | 85 | 20 | |
| A tackle that also hurts the user. | |||||
| AmnesiaAmnesia | psychic | 0 | 100 | 20 | |
| Sharply raises the user's Spcl.Def. | |||||
| ForesightForesight | normal | 0 | 100 | 40 | |
| Negates accuracy reduction moves. | |||||
| Future SightFuture Sight | psychic | 120 | 100 | 10 | |
| An attack that hits on 3rd turn. | |||||
| Razor WindRazor Wind | normal | 80 | 100 | 10 | |
| Has a high critical hit ratio. | |||||
| Mean LookMean Look | normal | 0 | 100 | 5 | |
| Prevents fleeing or switching. | |||||
| Double KickDouble Kick | fighting | 30 | 100 | 30 | |
| A double kicking attack. | |||||
| Work UpWork Up | normal | 0 | 100 | 30 | |
| Raises Attack and Spcl.Atk. |
TM/HM Moves (30)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM09TM09 | |
| Electric tackle, hurts the user. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM12TM12 | |
| User emits a powerful flash. | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may reduce Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM42TM42 | |
| Cannon of light. Lowers Spcl.Def. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 15 | TM52TM52 | |
| Sphere of energy, lowers Spcl.Def. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM56TM56 | |
| Steals HP from a sleeping victim. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM63TM63 | |
| Unleash dark energy, causes flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (3)
Type Summary
Weaknesses
Types that deal increased damage to Farigiraf. Use these types to counter it effectively.
Resistances & Immunities
Types that Farigiraf resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Farigiraf, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.