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Quilladinin Pokémon Heart & Soul

grass
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Pokédex Entry

Spiny Armor Pokémon

They strengthen the sturdy shell covering their bodies by running into one another. They are very kind and won't start fights, but will counterattack with sharp quills.

Quilladin in Pokémon Heart & Soul

Quilladin is #651 in the Pokédex for Pokémon Heart & Soul. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Grass
Dex
#651
Abilities
Overgrow(Primary)

Ups Grass moves in a pinch.

Bulletproof(Secondary)

Avoids some projectiles.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
142
EV Yield
2 Defense
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Quilladin has no wild encounters recorded in this game. Evolve chespin to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Needle ArmLevel: 0grass
PWR60ACC100PP15
Attacks with thorny arms. May cause flinching.
Needle ArmLevel: 1grass
PWR60ACC100PP15
Attacks with thorny arms. May cause flinching.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Vine WhipLevel: 1grass
PWR0ACC100PP10
Strikes the foe with slender, whiplike vines.
Vine WhipLevel: 5grass
PWR0ACC100PP10
Strikes the foe with slender, whiplike vines.
RolloutLevel: 8rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
BiteLevel: 11dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Leech SeedLevel: 15grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Pin MissileLevel: 19bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Take DownLevel: 29normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Seed BombLevel: 35grass
PWR80ACC100PP15
A barrage of hard seeds is fired at the foe.
Mud ShotLevel: 39ground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Bulk UpLevel: 44fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Body SlamLevel: 48normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Pain SplitLevel: 52normal
PWR0ACC0PP20
Adds the user and foe's HP, then shares them equally.
Wood HammerLevel: 56grass
PWR120ACC100PP15
Slams the body into a foe. The user gets hurt too.

Egg Moves (8)

Synthesisgrass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Quick Guardfighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Spikesground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Defense Curlnormal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Rolloutrock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Power Up Punchfighting
PWR40ACC100PP20
A hard punch that raises the user's Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Vine WhipLevel: 5grass
PWR0ACC100PP10
Strikes the foe with slender, whiplike vines.
RolloutLevel: 8rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
BiteLevel: 11dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Leech SeedLevel: 15grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Pin MissileLevel: 20bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Needle ArmLevel: 26grass
PWR60ACC100PP15
Attacks with thorny arms. May cause flinching.
Take DownLevel: 30normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Seed BombLevel: 35grass
PWR80ACC100PP15
A barrage of hard seeds is fired at the foe.
Mud ShotLevel: 39ground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Bulk UpLevel: 44fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Body SlamLevel: 48normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Pain SplitLevel: 52normal
PWR0ACC0PP20
Adds the user and foe's HP, then shares them equally.
Wood HammerLevel: 55grass
PWR120ACC100PP15
Slams the body into a foe. The user gets hurt too.

TM/HM Moves (46)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Quilladin. Use these types to counter it effectively.

Resistances & Immunities

Types that Quilladin resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Quilladin differs across the games we cover →

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