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Petililin Pokémon Heart & Soul

grass

Pokédex Entry

Bulb Pokémon

By pruning the leaves on its head with regularity, this Pokémon can be grown into a fine plump shape. These bitter leaves refresh those who eat them.

Petilil in Pokémon Heart & Soul

Petilil is #548 in the Pokédex for Pokémon petilil. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Grass
Dex
#548
Abilities
CHLOROPHYLL(Primary)

Raises Speed in sunshine.

OWN TEMPO(Secondary)

Prevents confusion.

LEAF GUARD(Hidden)

Blocks status in sunshine.

Growth Rate
mediumfast
Gender Ratio
100% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
56
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Petilil isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 4normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 8grass
09010
Plants a seed on the foe to steal HP on every turn.
Sleep PowderLevel: 10grass
07515
Scatters a powder that may cause the foe to sleep.
Mega DrainLevel: 13grass
4010025
Attack that absorbs half the damage inflicted.
SynthesisLevel: 17grass
005
Restores HP. The amount varies with the weather.
Magical LeafLevel: 19grass
60020
Attacks with a strange leaf that cannot be evaded.
Stun SporeLevel: 22grass
07530
Scatters a powder that may paralyze the foe.
Giga DrainLevel: 26grass
010025
Attack that steals half the damage inflicted.
AromatherapyLevel: 28grass
005
Heals all status problems with a soothing scent.
Helping HandLevel: 31normal
0020
Boosts the power of ally recipient's moves.
Energy BallLevel: 35grass
010010
Draws power from nature to attack. May lower Sp. Def.
EntrainmentLevel: 37normal
010015
Makes the foe mimic the user, gaining its Ability.
Sunny DayLevel: 40fire
005
Boosts the power of Fire- type moves for 5 turns.
After YouLevel: 44normal
0015
Helps out the target, letting it move next.
Leaf StormLevel: 46grass
0905
Whips up a storm of leaves. Harshly lowers the Sp. Atk.

TM/HM Moves (25)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
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