Accent Image to accompany hero

Maractusin Pokémon SoulGold

grass

Pokédex Entry

Cactus Pokémon

Arid regions are their habitat. When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee.

Maractus in Pokémon SoulGold

Maractus is #556 in the Pokédex for Pokémon SoulGold. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
Grass
Dex
#556
Abilities
Water Absorb(Primary)

Changes water into HP.

Chlorophyll(Secondary)

Raises Speed in sunshine.

Storm Drain(Hidden)

Draws in Water moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
161
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Maractus can be found in Vajra Desert West (very rare). Wild ones range from level 26 to 30.

Wild Encounters (1)

Level Up Moves (22)

Spiky ShieldLevel: 1grass
0010
Evades attack, and damages the foe if struck.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
AbsorbLevel: 1grass
201000
An attack that absorbs half the damage inflicted.
After YouLevel: 1normal
0015
Helps out the target, letting it move next.
IngrainLevel: 1grass
0020
Lays roots that restore HP. The user can't switch out.
GrowthLevel: 4normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Mega DrainLevel: 8grass
401000
An attack that absorbs half the damage inflicted.
Leech SeedLevel: 12grass
09010
Plants a seed on the foe to steal HP on every turn.
Sucker PunchLevel: 16dark
01005
Strikes first if the foe is preparing an attack.
Pin MissileLevel: 20bug
0020
Sharp pins are fired to strike 2 to 5 times.
Giga DrainLevel: 24grass
01000
An attack that steals half the damage inflicted.
Needle ArmLevel: 28grass
6010015
Attacks with thorny arms. May cause flinching.
SynthesisLevel: 32grass
005
Restores HP. The amount varies with the weather.
Petal BlizzardLevel: 36grass
9010015
Stirs up a violent storm of petals to attack all.
Cotton SporeLevel: 40grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Sunny DayLevel: 44fire
005
Boosts the power of Fire- type moves for 5 turns.
Solar BeamLevel: 48grass
12010010
Absorbs light in one turn, then attacks next turn.
AcupressureLevel: 52normal
0030
The user sharply raises one of its stats.
Petal DanceLevel: 56grass
701000
A rampage of 2 to 3 turns that confuses the user.
Solar BladeLevel: 60grass
12510010
Charges first turn, then chops with a blade of light.
Seed FlareLevel: 65grass
120855
Generates a shock wave that sharply reduces Sp. Def.
Tail GlowLevel: 70bug
0020
Flash light that drastically Flashes a light that sharply raises Sp. Atk.

Egg Moves (9)

Bullet Seedgrass
010030
Shoots 2 to 5 seeds in a row to strike the foe.
Bounceflying
85855
Bounces up, then down the next turn. May paralyze.
Worry Seedgrass
010010
Plants a seed on the foe giving it Insomnia.
Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Seed Bombgrass
8010015
A barrage of hard seeds is fired at the foe.
Wood Hammergrass
12010015
Slams the body into a foe. The user gets hurt too.
Spikesground
0020
Sets spikes that hurt a foe switching in.
Grass Whistlegrass
05515
Lulls the foe into sleep with a pleasant melody.
Grassy Terraingrass
0010
The ground turns to grass for 5 turns. Restores HP.

TM/HM Moves (22)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Draingrass
01000TM87
An attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Nature Powernormal
1020TM96
The type of attack varies depending on the location.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Maractus. Use these types to counter it effectively.

Resistances & Immunities

Types that Maractus resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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