Maractusin Pokémon SoulGold
Pokédex Entry
Cactus Pokémon
Arid regions are their habitat. When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee.
Maractus in Pokémon SoulGold
Maractus is #556 in the Pokédex for Pokémon SoulGold. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.
Changes water into HP.
Raises Speed in sunshine.
Draws in Water moves.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Spiky ShieldLevel: 1Spiky Shield | grass | 0 | 0 | 10 | ||
| Evades attack, and damages the foe if struck. | ||||||
| PeckLevel: 1Peck | flying | 35 | 100 | 35 | ||
| Attacks the foe with a jabbing beak, etc. | ||||||
| AbsorbLevel: 1Absorb | grass | 20 | 100 | 0 | ||
| An attack that absorbs half the damage inflicted. | ||||||
| After YouLevel: 1After You | normal | 0 | 0 | 15 | ||
| Helps out the target, letting it move next. | ||||||
| IngrainLevel: 1Ingrain | grass | 0 | 0 | 20 | ||
| Lays roots that restore HP. The user can't switch out. | ||||||
| GrowthLevel: 4Growth | normal | 0 | 0 | 0 | ||
| Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk. | ||||||
| Mega DrainLevel: 8Mega Drain | grass | 40 | 100 | 0 | ||
| An attack that absorbs half the damage inflicted. | ||||||
| Leech SeedLevel: 12Leech Seed | grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Sucker PunchLevel: 16Sucker Punch | dark | 0 | 100 | 5 | ||
| Strikes first if the foe is preparing an attack. | ||||||
| Pin MissileLevel: 20Pin Missile | bug | 0 | 0 | 20 | ||
| Sharp pins are fired to strike 2 to 5 times. | ||||||
| Giga DrainLevel: 24Giga Drain | grass | 0 | 100 | 0 | ||
| An attack that steals half the damage inflicted. | ||||||
| Needle ArmLevel: 28Needle Arm | grass | 60 | 100 | 15 | ||
| Attacks with thorny arms. May cause flinching. | ||||||
| SynthesisLevel: 32Synthesis | grass | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Petal BlizzardLevel: 36Petal Blizzard | grass | 90 | 100 | 15 | ||
| Stirs up a violent storm of petals to attack all. | ||||||
| Cotton SporeLevel: 40Cotton Spore | grass | 0 | 0 | 40 | ||
| Spores cling to the foes, Spores cling to the foe, sharply reducing Speed. | ||||||
| Sunny DayLevel: 44Sunny Day | fire | 0 | 0 | 5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Solar BeamLevel: 48Solar Beam | grass | 120 | 100 | 10 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| AcupressureLevel: 52Acupressure | normal | 0 | 0 | 30 | ||
| The user sharply raises one of its stats. | ||||||
| Petal DanceLevel: 56Petal Dance | grass | 70 | 100 | 0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Solar BladeLevel: 60Solar Blade | grass | 125 | 100 | 10 | ||
| Charges first turn, then chops with a blade of light. | ||||||
| Seed FlareLevel: 65Seed Flare | grass | 120 | 85 | 5 | ||
| Generates a shock wave that sharply reduces Sp. Def. | ||||||
| Tail GlowLevel: 70Tail Glow | bug | 0 | 0 | 20 | ||
| Flash light that drastically Flashes a light that sharply raises Sp. Atk. |
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Bullet SeedBullet Seed | grass | 0 | 100 | 30 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | |||||
| BounceBounce | flying | 85 | 85 | 5 | |
| Bounces up, then down the next turn. May paralyze. | |||||
| Worry SeedWorry Seed | grass | 0 | 100 | 10 | |
| Plants a seed on the foe giving it Insomnia. | |||||
| Leech SeedLeech Seed | grass | 0 | 90 | 10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| Seed BombSeed Bomb | grass | 80 | 100 | 15 | |
| A barrage of hard seeds is fired at the foe. | |||||
| Wood HammerWood Hammer | grass | 120 | 100 | 15 | |
| Slams the body into a foe. The user gets hurt too. | |||||
| SpikesSpikes | ground | 0 | 0 | 20 | |
| Sets spikes that hurt a foe switching in. | |||||
| Grass WhistleGrass Whistle | grass | 0 | 55 | 15 | |
| Lulls the foe into sleep with a pleasant melody. | |||||
| Grassy TerrainGrassy Terrain | grass | 0 | 0 | 10 | |
| The ground turns to grass for 5 turns. Restores HP. |
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | 60 | 0 | 20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | 0 | 100 | 0 | TM85TM85 | |
| An attack that absorbs half the damage inflicted. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga DrainGiga Drain | grass | 0 | 100 | 0 | TM87TM87 | |
| An attack that steals half the damage inflicted. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Nature PowerNature Power | normal | 1 | 0 | 20 | TM96TM96 | |
| The type of attack varies depending on the location. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. |
Type Summary
Weaknesses
Types that deal increased damage to Maractus. Use these types to counter it effectively.
Resistances & Immunities
Types that Maractus resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Maractus, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.