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Accent Image to accompany hero

Kyogrein Pokémon Heart & Soul

water

Pokédex Entry

Sea Basin Pokémon

Kyogre has appeared in mythology as the creator of the sea. After long years of feuding with Groudon, it took to sleep at the bottom of the sea.

Kyogre in Pokémon Heart & Soul

Kyogre is #382 in the Pokédex for Pokémon kyogre. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#382
Abilities

Summons rain in battle.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
218
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

There's a one-time encounter in Marine Cave End at level 70.

LocationLevelMethodFormHeld ItemPrerequisite
Marine Cave EndLv. 70legendary---

Level Up Moves (11)

Water PulseLevel: 1water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Scary FaceLevel: 5normal
0010
Frightens with a scary face to sharply reduce Speed.
Ancient PowerLevel: 15rock
601005
Attack that may raise all stats.
Body SlamLevel: 20normal
8510015
A full-body slam that may cause paralysis.
Calm MindLevel: 30psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Ice BeamLevel: 35ice
010010
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hydro PumpLevel: 45water
0805
Blasts water at high power to strike the foe.
RestLevel: 50psychic
000
The user sleeps for 2 turns, restoring HP and status.
Sheer ColdLevel: 60ice
1305
A chilling attack that causes fainting if it hits.
Double EdgeLevel: 65normal
010015
A life-risking tackle that also hurts the user.
Water SpoutLevel: 75water
1501005
Inflicts more damage if the user's HP is high.

TM/HM Moves (40)

Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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