Accent Image to accompany hero

Kyogrein Pokémon Heart & Soul

water
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Sea Basin Pokémon

Kyogre has appeared in mythology as the creator of the sea. After long years of feuding with Groudon, it took to sleep at the bottom of the sea.

Kyogre in Pokémon Heart & Soul

Kyogre is #382 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#382
Abilities

Summons rain in battle.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
335
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Kyogre has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (14)

Ancient PowerLevel: 1rock
PWR60ACC100PP5
Attack that may raise all stats.
Water PulseLevel: 1water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Scary FaceLevel: 5normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Aqua TailLevel: 15water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Body SlamLevel: 20normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Aqua RingLevel: 30water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Ice BeamLevel: 35ice
PWR0ACC100PP10
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Origin PulseLevel: 45water
PWR110ACC85PP10
Beams of glowing blue light blast both foes.
Calm MindLevel: 50psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Muddy WaterLevel: 60water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Sheer ColdLevel: 65ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.
Hydro PumpLevel: 75water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Double EdgeLevel: 80normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Water SpoutLevel: 90water
PWR150ACC100PP5
Inflicts more damage if the user's HP is high.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

Water PulseLevel: 1water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Scary FaceLevel: 5normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Ancient PowerLevel: 15rock
PWR60ACC100PP5
Attack that may raise all stats.
Body SlamLevel: 20normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Calm MindLevel: 30psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Ice BeamLevel: 35ice
PWR0ACC100PP10
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hydro PumpLevel: 45water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
RestLevel: 50psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Sheer ColdLevel: 60ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.
Double EdgeLevel: 65normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Water SpoutLevel: 75water
PWR150ACC100PP5
Inflicts more damage if the user's HP is high.

TM/HM Moves (40)

Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Kyogre. Use these types to counter it effectively.

Resistances & Immunities

Types that Kyogre resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Kyogre differs across the games we cover →

Related tools
Use ← → arrow keys to navigate