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Accent Image to accompany hero

Grotlein Pokémon Heart & Soul

grass

Pokédex Entry

Grove Pokémon

A Grotle that lives in the forest is said to have its own secret springwater well. It carries fellow Pokémon there on its back.

Grotle in Pokémon Heart & Soul

Grotle is #388 in the Pokédex for Pokémon grotle. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Grass
Dex
#388
Abilities
OVERGROW(Primary)

Ups Grass moves in a pinch.

SHELL ARMOR(Secondary)

Blocks critical hits.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
1 Attack1 Defense
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Grotle isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
WithdrawLevel: 5water
0040
Withdraws the body into its hard shell to raise Defense.
AbsorbLevel: 9grass
201000
Attack that absorbs half the damage inflicted.
Razor LeafLevel: 13grass
559525
Cuts enemies with leaves. High critical-hit ratio.
CurseLevel: 17normal
0010
A move that functions differently for GHOSTS.
BiteLevel: 22normal
6010025
Bites with vicious fangs. May cause flinching.
Mega DrainLevel: 27grass
4010025
Attack that absorbs half the damage inflicted.
Leech SeedLevel: 32grass
09010
Plants a seed on the foe to steal HP on every turn.
SynthesisLevel: 37grass
005
Restores HP. The amount varies with the weather.
CrunchLevel: 42dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Giga DrainLevel: 47grass
010025
Attack that steals half the damage inflicted.
Leaf StormLevel: 52grass
0905
Whips up a storm of leaves. Harshly lowers the Sp. Atk.

TM/HM Moves (34)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
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