Accent Image to accompany hero

Cherrimin Pokémon Heart & Soul

grass
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Pokédex Entry

Blossom Pokémon

It's motionless, save for the occasional quiver. A rich array of Pokémon can be found gathered around it, drawn by the scent exuded from Cherrim's folded petals.

Cherrim in Pokémon Heart & Soul

Cherrim is #421 in the Pokédex for Pokémon Heart & Soul. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Grass
Dex
#421
Abilities

Allies power up in sunshine.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy, grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
158
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Cherrim has no wild encounters recorded in this game. Evolve cherubi to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Petal DanceLevel: 0grass
PWR70ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Petal DanceLevel: 1grass
PWR70ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Morning SunLevel: 1normal
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowthLevel: 1normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 1grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
GrowthLevel: 7normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 10grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Helping HandLevel: 13normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Magical LeafLevel: 19grass
PWR60ACC0PP20
Attacks with a strange leaf that cannot be evaded.
Sunny DayLevel: 22fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Worry SeedLevel: 30grass
PWR0ACC100PP10
Plants a seed on the foe giving it Insomnia.
Take DownLevel: 35normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Solar BeamLevel: 43grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
Lucky ChantLevel: 48normal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Petal BlizzardLevel: 50grass
PWR90ACC100PP15
Stirs up a violent storm of petals to attack all.

Egg Moves (15)

Razor Leafgrass
PWR55ACC95PP25
Cuts enemies with leaves. High critical-hit ratio.
Sweet Scentnormal
PWR0ACC100PP20
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Nature Powernormal
PWR1ACC0PP20
The type of attack varies depending on the location.
Grass Whistlegrass
PWR0ACC55PP15
Lulls the foe into sleep with a pleasant melody.
Aromatherapygrass
PWR0ACC0PP5
Heals all status problems with a soothing scent.
Weather Ballnormal
PWR50ACC100PP10
The move's type and power change with the weather.
Heal Pulsepsychic
PWR0ACC0PP10
Recovers up to half the target's maximum HP.
Healing Wishpsychic
PWR0ACC0PP10
The user faints to heal up the recipient.
Seed Bombgrass
PWR80ACC100PP15
A barrage of hard seeds is fired at the foe.
Natural Giftnormal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Defense Curlnormal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Rolloutrock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Flower Shieldfairy
PWR0ACC0PP10
Raises the Defense of Grass-type Pokémon.
Grassy Terraingrass
PWR0ACC0PP10
The ground turns to grass for 5 turns. Restores HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowthLevel: 1normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
GrowthLevel: 7normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 10grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Helping HandLevel: 13normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Magical LeafLevel: 19grass
PWR60ACC0PP20
Attacks with a strange leaf that cannot be evaded.
Sunny DayLevel: 22fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Petal DanceLevel: 25grass
PWR70ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Worry SeedLevel: 30grass
PWR0ACC100PP10
Plants a seed on the foe giving it Insomnia.
Take DownLevel: 35normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Solar BeamLevel: 43grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
Lucky ChantLevel: 48normal
PWR0ACC0PP30
Prevents the foe from landing critical hits.

TM/HM Moves (27)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Cherrim. Use these types to counter it effectively.

Resistances & Immunities

Types that Cherrim resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Cherrim differs across the games we cover →

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