Accent Image to accompany hero

Cherrimin Pokémon Heart & Soul

grass

Pokédex Entry

Blossom Pokémon

It's motionless, save for the occasional quiver. A rich array of Pokémon can be found gathered around it, drawn by the scent exuded from Cherrim's folded petals.

Cherrim in Pokémon Heart & Soul

Cherrim is #421 in the Pokédex for Pokémon Heart & Soul. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Grass
Dex
#421
Abilities

Allies power up in sunshine.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy, grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
158
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Cherrim isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Petal DanceLevel: 0grass
701000
A rampage of 2 to 3 turns that confuses the user.
Petal DanceLevel: 1grass
701000
A rampage of 2 to 3 turns that confuses the user.
Morning SunLevel: 1normal
005
Restores HP. The amount varies with the weather.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowthLevel: 1normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 1grass
09010
Plants a seed on the foe to steal HP on every turn.
GrowthLevel: 7normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 10grass
09010
Plants a seed on the foe to steal HP on every turn.
Helping HandLevel: 13normal
0020
Boosts the power of ally recipient's moves.
Magical LeafLevel: 19grass
60020
Attacks with a strange leaf that cannot be evaded.
Sunny DayLevel: 22fire
005
Boosts the power of Fire- type moves for 5 turns.
Worry SeedLevel: 30grass
010010
Plants a seed on the foe giving it Insomnia.
Take DownLevel: 35normal
908520
A reckless charge attack that also hurts the user.
Solar BeamLevel: 43grass
12010010
Absorbs light in one turn, then attacks next turn.
Lucky ChantLevel: 48normal
0030
Prevents the foe from landing critical hits.
Petal BlizzardLevel: 50grass
9010015
Stirs up a violent storm of petals to attack all.

Egg Moves (15)

Razor Leafgrass
559525
Cuts enemies with leaves. High critical-hit ratio.
Sweet Scentnormal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Nature Powernormal
1020
The type of attack varies depending on the location.
Grass Whistlegrass
05515
Lulls the foe into sleep with a pleasant melody.
Aromatherapygrass
005
Heals all status problems with a soothing scent.
Weather Ballnormal
5010010
The move's type and power change with the weather.
Heal Pulsepsychic
0010
Recovers up to half the target's maximum HP.
Healing Wishpsychic
0010
The user faints to heal up the recipient.
Seed Bombgrass
8010015
A barrage of hard seeds is fired at the foe.
Natural Giftnormal
110015
The effectiveness varies with the held Berry.
Defense Curlnormal
0040
Curls up to conceal weak spots and raise Defense.
Rolloutrock
309020
Attack lasting 5 turns with rising intensity.
Flower Shieldfairy
0010
Raises the Defense of Grass-type Pokémon.
Grassy Terraingrass
0010
The ground turns to grass for 5 turns. Restores HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowthLevel: 1normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
GrowthLevel: 7normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 10grass
09010
Plants a seed on the foe to steal HP on every turn.
Helping HandLevel: 13normal
0020
Boosts the power of ally recipient's moves.
Magical LeafLevel: 19grass
60020
Attacks with a strange leaf that cannot be evaded.
Sunny DayLevel: 22fire
005
Boosts the power of Fire- type moves for 5 turns.
Petal DanceLevel: 25grass
701000
A rampage of 2 to 3 turns that confuses the user.
Worry SeedLevel: 30grass
010010
Plants a seed on the foe giving it Insomnia.
Take DownLevel: 35normal
908520
A reckless charge attack that also hurts the user.
Solar BeamLevel: 43grass
12010010
Absorbs light in one turn, then attacks next turn.
Lucky ChantLevel: 48normal
0030
Prevents the foe from landing critical hits.

TM/HM Moves (27)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Cherrim. Use these types to counter it effectively.

Resistances & Immunities

Types that Cherrim resists or is immune to. Avoid using these types against it.

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