Accent Image to accompany hero

Huntailin Pokémon Emerald Legacy

water

Pokédex Entry

Deep Sea Pokémon

To withstand the crushing pressure of water deep under the sea, its spine is very thick and sturdy. Its tail, which is shaped like a small fish, has eyes that light up.

Huntail in Pokémon Emerald Legacy

Huntail is #367 in the Pokédex for Pokémon Emerald Legacy. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#177 Hoenn Dex · #367 National
Abilities

Raises SPEED in rain.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
178
EV Yield
1 Attack1 Defense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Huntail has no wild encounters recorded in this game. Evolve clamperl to get one.

Level Up Moves (9)

WhirlpoolLevel: 1water
PWR35ACC100PP15
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
BiteLevel: 8dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
AgilityLevel: 15psychic
PWR0ACC0PP30
Relaxes the body to sharply boost SPEED.
Water PulseLevel: 22water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Dragon DanceLevel: 29dragon
PWR0ACC0PP20
A mystical dance that ups ATTACK and SPEED.
CrunchLevel: 35dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower DEFENSE.
Baton PassLevel: 40normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Double EdgeLevel: 45normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Hydro PumpLevel: 50water
PWR120ACC85PP5
Blasts water at high power to strike the foe.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Huntail cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

ClampLevel: 1(Clamperl · Level 1)water
PWR35ACC100PP10
Traps and squeezes the foe for 2 to 5 turns.
Water GunLevel: 1(Clamperl · Level 1)water
PWR40ACC100PP25
Squirts water to attack the foe.
Iron DefenseLevel: 1(Clamperl · Level 1)steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise DEFENSE.

Egg Moves (7)

Refreshnormal
PWR0ACC100PP20
Heals poisoning, paralysis, or a burn.
Mud Sportground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Supersonicnormal
PWR0ACC70PP20
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
PWR0ACC0PP30
Creates a barrier that sharply raises DEFENSE.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Cursenormal
PWR0ACC0PP10
A move that functions differently for GHOSTS.

TM/HM Moves (21)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Snatchdark
PWR0ACC100PP10TM49
Steals the effects of the move the target uses next.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (11)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Huntail. Use these types to counter it effectively.

Resistances & Immunities

Types that Huntail resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Huntail differs across the games we cover →

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