Huntailin Pokémon Emerald Legacy
Pokédex Entry
Deep Sea Pokémon
To withstand the crushing pressure of water deep under the sea, its spine is very thick and sturdy. Its tail, which is shaped like a small fish, has eyes that light up.
Huntail in Pokémon Emerald Legacy
Huntail is #367 in the Pokédex for Pokémon Emerald Legacy. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Raises SPEED in rain.
Evolution Chain
How to Obtain
Level Up Moves (9)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| WhirlpoolLevel: 1Whirlpool | water | PWR35 | ACC100 | PP15 | ||
| Traps and hurts the foe in a whirlpool for 2 to 5 turns. | ||||||
| BiteLevel: 8Bite | dark | PWR60 | ACC100 | PP25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| AgilityLevel: 15Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost SPEED. | ||||||
| Water PulseLevel: 22Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Dragon DanceLevel: 29Dragon Dance | dragon | PWR0 | ACC0 | PP20 | ||
| A mystical dance that ups ATTACK and SPEED. | ||||||
| CrunchLevel: 35Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower DEFENSE. | ||||||
| Baton PassLevel: 40Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| Switches out the user while keeping effects in play. | ||||||
| Double EdgeLevel: 45Double Edge | normal | PWR120 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Hydro PumpLevel: 50Hydro Pump | water | PWR120 | ACC85 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
Pre-evolution-only Moves (3)
These moves must be learned before evolving; Huntail cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| ClampLevel: 1(Clamperl · Level 1)Clamp | water | PWR35 | ACC100 | PP10 | |||
| Traps and squeezes the foe for 2 to 5 turns. | |||||||
| Water GunLevel: 1(Clamperl · Level 1)Water Gun | water | PWR40 | ACC100 | PP25 | |||
| Squirts water to attack the foe. | |||||||
| Iron DefenseLevel: 1(Clamperl · Level 1)Iron Defense | steel | PWR0 | ACC0 | PP15 | |||
| Hardens the body's surface to sharply raise DEFENSE. | |||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| RefreshRefresh | normal | PWR0 | ACC100 | PP20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Mud SportMud Sport | ground | PWR0 | ACC100 | PP15 | |
| Covers the user in mud to raise electrical resistance. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| A full-body slam that may cause paralysis. | |||||
| SupersonicSupersonic | normal | PWR0 | ACC70 | PP20 | |
| Emits bizarre sound waves that may confuse the foe. | |||||
| BarrierBarrier | psychic | PWR0 | ACC0 | PP30 | |
| Creates a barrier that sharply raises DEFENSE. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| A sinister ray that confuses the foe. | |||||
| CurseCurse | normal | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | PWR95 | ACC100 | PP15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Rock TombRock Tomb | rock | PWR50 | ACC95 | PP25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SnatchSnatch | dark | PWR0 | ACC100 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| WaterfallWaterfall | water | PWR70 | ACC100 | PP15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | PWR80 | ACC100 | PP15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. | ||||||
Move Tutor Moves (11)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR60 | ACC100 | PP20 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Icy Wind(Battle Frontier Lounge 7)Icy Wind | ice | PWR55 | ACC95 | PP20 | TutorTutor | ||
| A chilling attack that lowers the foe's SPEED. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR30 | ACC100 | PP15 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC90 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Swift(Battle Frontier Lounge 7)Swift | normal | PWR60 | ACC0 | PP20 | TutorTutor | ||
| Sprays star-shaped rays that never miss. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Huntail. Use these types to counter it effectively.
Resistances & Immunities
Types that Huntail resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Huntail, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.