Huntailin Pokémon Crystal Advance Redux
Pokédex Entry
Deep Sea Pokémon
It lives deep in the sea where no light ever filters down. It lights up its small fishlike tail to attract prey.
Huntail in Pokémon Crystal Advance Redux
Huntail is #367 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.
Raises Speed by 1 stage in Rain.
Prevents burns.
Evolution Chain
How to Obtain
Wild Encounters (5)
Evolution Moves (1)
Moves learned upon evolving into Huntail.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Scary FaceScary Face | normal | PWR0 | ACC90 | PP10 | |
| Frightens the foe with a scary face to sharply reduce its Speed. | |||||
Level Up Moves (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ClampLevel: 1Clamp | water | PWR35 | ACC75 | PP10 | ||
| The foe is clamped and squeezed by the user's shell for two to five turns. | ||||||
| CoilLevel: 1Coil | poison | PWR0 | ACC0 | PP20 | ||
| The user coils up to raise its Attack Defense and Accuracy. | ||||||
| HardenLevel: 3Harden | normal | PWR0 | ACC0 | PP30 | ||
| The user stiffens all the muscles in its body to raise its Defense stat. | ||||||
| Water GunLevel: 5Water Gun | water | PWR40 | ACC100 | PP25 | ||
| The foe is struck with a lot of water expelled forcibly from the mouth. | ||||||
| SupersonicLevel: 7Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| The user generates odd sound waves. It may confuse the foe. | ||||||
| Icy WindLevel: 10Icy Wind | ice | PWR55 | ACC95 | PP15 | ||
| A chilling wind is used to attack. It also lowers the Speed stat. | ||||||
| WhirlpoolLevel: 13Whirlpool | water | PWR35 | ACC85 | PP15 | ||
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
| Iron DefenseLevel: 16Iron Defense | steel | PWR0 | ACC0 | PP15 | ||
| The user hardens its body's surface to sharply raise its Defense stat. | ||||||
| Secret PowerLevel: 19Secret Power | normal | PWR70 | ACC100 | PP20 | ||
| An attack that may have an additional effect that varies with the terrain. | ||||||
| Confuse RayLevel: 23Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| BiteLevel: 25Bite | dark | PWR60 | ACC100 | PP25 | ||
| The user bites with vicious fangs. It may make the foe flinch. | ||||||
| Aqua JetLevel: 25Aqua Jet | water | PWR40 | ACC100 | PP20 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| Ice FangLevel: 28Ice Fang | ice | PWR65 | ACC95 | PP15 | ||
| The user bites the foe. It may also make the foe flinch, or leave it frozen. | ||||||
| WaterfallLevel: 31Waterfall | water | PWR80 | ACC100 | PP15 | ||
| Charges the target with speed to climb Waterfalls. Might make the foe Flinch. | ||||||
| DiveLevel: 31Dive | water | PWR80 | ACC100 | PP10 | ||
| The user dives underwater on the first turn and strikes next turn. | ||||||
| Aqua RingLevel: 34Aqua Ring | water | PWR0 | ACC0 | PP20 | ||
| Envelops itself in a veil made of water. It regains some HP every turn. | ||||||
| Baton PassLevel: 38Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| The user switches out, passing along any stat changes to the new battler. | ||||||
| CrunchLevel: 42Crunch | dark | PWR80 | ACC100 | PP15 | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | ||||||
| Aqua TailLevel: 46Aqua Tail | water | PWR90 | ACC90 | PP10 | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | ||||||
| Body SlamLevel: 50Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | ||||||
| Icicle CrashLevel: 55Icicle Crash | ice | PWR85 | ACC90 | PP10 | ||
| Icicles are dropped on the foe. It may also make the foe flinch. | ||||||
| Super FangLevel: 60Super Fang | normal | PWR1 | ACC90 | PP10 | ||
| The user attacks with sharp fangs and halves the foe's HP. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Huntail cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| Shell SmashLevel: 1(Clamperl · Level 1)Shell Smash | normal | PWR0 | ACC0 | PP15 | |||
| Raises the user's offensive stats, at the cost of its defensive stats. | |||||||
TM/HM Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Freezy FrostFreezy Frost | ice | PWR0 | ACC85 | PP15 | TM50TM50 | |
| A Chilling blast that will cause foes to become frostbitten. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM08HM08 | |
| Charges the target with speed to climb Waterfalls. Might make the foe Flinch. | ||||||
Move Tutor Moves (13)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Aqua Tail(Route 25)Aqua Tail | water | PWR90 | ACC90 | PP10 | TutorTutor | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Brine(Mahogany Town)Brine | water | PWR65 | ACC100 | PP10 | TutorTutor | ||
| If the foe's HP is down to half, this attack does double damage. | |||||||
| Baton Pass(Goldenrod Dept.)Baton Pass | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| The user switches out, passing along any stat changes to the new battler. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Hydro Pump(Celadon Dept., Whirl Islands)Hydro Pump | water | PWR120 | ACC80 | PP5 | TutorTutor | ||
| A high volume of water is blasted at the foe under great pressure. | |||||||
| Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)Ice Fang | ice | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it frozen. | |||||||
| Crunch(Blackthorn City)Crunch | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | |||||||
| Faint Attack(Goldenrod Dept.)Faint Attack | dark | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The user draws up close to the foe disarmingly, then hits without fail. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Huntail. Use these types to counter it effectively.
Resistances & Immunities
Types that Huntail resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Huntail, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.