Accent Image to accompany hero

Huntailin Pokémon Crystal Advance Redux

water

Pokédex Entry

Deep Sea Pokémon

It lives deep in the sea where no light ever filters down. It lights up its small fishlike tail to attract prey.

Huntail in Pokémon Crystal Advance Redux

Huntail is #367 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Water
Dex
#367
Abilities
Swift Swim(Primary)

Raises Speed by 1 stage in Rain.

Water Veil(Secondary)

Prevents burns.

Growth Rate
erratic
Gender Ratio
100% Male
Egg Groups
water1
Hatch Rate
Slowest (40 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
178
EV Yield
1 Attack1 Defense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up a female Clamperl to Lv. 25
Level up a male Clamperl to Lv. 25

How to Obtain

Huntail appears very common in Route 27 while fishing with Good Rod, common in Two Island while surfing, and in Mt. Silver while surfing (rare), among two other areas. Wild ones range from level 15 to 56.

Wild Encounters (5)

Evolution Moves (1)

Moves learned upon evolving into Huntail.

Scary Facenormal
PWR0ACC90PP10
Frightens the foe with a scary face to sharply reduce its Speed.

Level Up Moves (22)

ClampLevel: 1water
PWR35ACC75PP10
The foe is clamped and squeezed by the user's shell for two to five turns.
CoilLevel: 1poison
PWR0ACC0PP20
The user coils up to raise its Attack Defense and Accuracy.
HardenLevel: 3normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
Water GunLevel: 5water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
SupersonicLevel: 7normal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.
Icy WindLevel: 10ice
PWR55ACC95PP15
A chilling wind is used to attack. It also lowers the Speed stat.
WhirlpoolLevel: 13water
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Iron DefenseLevel: 16steel
PWR0ACC0PP15
The user hardens its body's surface to sharply raise its Defense stat.
Secret PowerLevel: 19normal
PWR70ACC100PP20
An attack that may have an additional effect that varies with the terrain.
Confuse RayLevel: 23ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
BiteLevel: 25dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
Aqua JetLevel: 25water
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.
Ice FangLevel: 28ice
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it frozen.
WaterfallLevel: 31water
PWR80ACC100PP15
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.
DiveLevel: 31water
PWR80ACC100PP10
The user dives underwater on the first turn and strikes next turn.
Aqua RingLevel: 34water
PWR0ACC0PP20
Envelops itself in a veil made of water. It regains some HP every turn.
Baton PassLevel: 38normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
CrunchLevel: 42dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Aqua TailLevel: 46water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Body SlamLevel: 50normal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
Icicle CrashLevel: 55ice
PWR85ACC90PP10
Icicles are dropped on the foe. It may also make the foe flinch.
Super FangLevel: 60normal
PWR1ACC90PP10
The user attacks with sharp fangs and halves the foe's HP.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Huntail cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Shell SmashLevel: 1(Clamperl · Level 1)normal
PWR0ACC0PP15
Raises the user's offensive stats, at the cost of its defensive stats.

TM/HM Moves (19)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (13)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Huntail. Use these types to counter it effectively.

Resistances & Immunities

Types that Huntail resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Huntail differs across the games we cover →

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