Same name in this game

Muk is the name this game gives to more than one species. Muk #089. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Muk #089in Pokémon Crystal Advance Redux

poison

Pokédex Entry

Sludge Pokémon

It is usually undetectable because it blends in with the ground. Touching it can cause terrible poisoning.

Muk #089 in Pokémon Crystal Advance Redux

Muk #089 is #89 in Crystal Advance Redux's regional Pokédex. This page covers its poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Poison
Dex
#089
Abilities
Liquid Ooze(Primary)

Draining causes injury.

Sticky Hold(Secondary)

Prevents item theft.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Slowest (40 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
157
EV Yield
1 Hp1 Attack
Weak To
ground ×2psychic ×2
Resists
grass ×0.5fighting ×0.5poison ×0.5bug ×0.5fairy ×0.5

Evolution Chain

Base form
grimer sprite
→
muk sprite
Muk
Level up Grimer to Lv. 38

How to Obtain

Muk #089 can be found common in Celadon City while surfing or fishing with Super Rod, in Cinnabar Island (rare), and in Route 16 (rare), among two other areas. Wild ones range from level 15 to 46.

Wild Encounters (6)

Evolution Moves (1)

Moves learned upon evolving into Muk.

Brick Breakfighting
PWR75ACC100PP15
An attack that also breaks any barrier like Light Screen and Reflect.

Level Up Moves (19)

PoundLevel: 1normal
PWR40ACC100PP35
A physical attack delivered with a long tail or a foreleg, etc.
Poison GasLevel: 3poison
PWR0ACC55PP40
The foe is sprayed with a cloud of toxic gas that may poison the foe.
Shadow SneakLevel: 5ghost
PWR40ACC100PP30
The user extends its shadow to attack. It will strike first.
HardenLevel: 7normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
AcidLevel: 10poison
PWR40ACC100PP30
The foe is sprayed with a harsh, hide- melting acid that may lower Sp. Def.
DisableLevel: 12normal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
MinimizeLevel: 15normal
PWR0ACC0PP20
The user compresses all the cells in its body to raise its evasiveness.
Mud BombLevel: 17ground
PWR65ACC85PP10
The foe is struck with a mud ball, that may also lower its accuracy.
SludgeLevel: 20poison
PWR65ACC100PP20
Toxic sludge is hurled at the foe. It may poison the target.
Shadow PunchLevel: 24ghost
PWR60ACC0PP20
The user throws a punch from the shadows. It cannot be evaded.
AssuranceLevel: 28dark
PWR50ACC100PP10
Does double damage if the foe has already taken damage this turn.
ScreechLevel: 33normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Poison JabLevel: 36poison
PWR80ACC100PP20
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Acid ArmorLevel: 40poison
PWR0ACC0PP40
The user alters its cells to liquefy itself and sharply raise Defense.
Mean LookLevel: 44normal
PWR0ACC0PP5
The foe is fixed with a mean look that prevents it from escaping.
Gunk ShotLevel: 48poison
PWR120ACC70PP5
Filthy garbage is shot at the foe. It may also poison the target.
Take DownLevel: 53normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
Shadow ForceLevel: 58ghost
PWR120ACC100PP5
The user is cloaked and strikes, hitting protected foes and raises evasiveness.
Giga ImpactLevel: 65normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.

TM/HM Moves (25)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (17)

Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Muk. Use these types to counter it effectively.

Resistances & Immunities

Types that Muk resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Muk differs across the games we cover →

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