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Wyrdeer Moves & Learnset

normalpsychic66 total moves

Complete moveset and learnset for Wyrdeer in Pokémon Polished Crystal. Learn which moves Wyrdeer can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
32
TM/HM
13
Move Tutor
4
Egg Moves
66
Total

Evolution Moves (1)

Moves that Wyrdeer learns upon evolving.

Extrasensory
psychic
special category
8010020
An attack that may cause flinching.

Level Up Moves (16)

Moves that Wyrdeer learns naturally as it levels up.

TackleLevel: 1
normal
physical category
4010035
A full-body charge attack.
LeerLevel: 3
normal
status category
010030
A move that lowers the foe's Defense.
AstonishLevel: 7
ghost
physical category
3010015
An attack that may cause flinching.
HypnosisLevel: 10
psychic
status category
06020
May cause the foe to fall asleep.
StompLevel: 13
normal
physical category
6510020
An attack that may cause flinching.
Mud SlapLevel: 16
ground
special category
2010010
An attack that lowers accuracy.
HeadbuttLevel: 21
normal
physical category
7010015
An attack that may cause flinching.
Confuse RayLevel: 23
ghost
status category
010010
A move that may confuse the foe.
Calm MindLevel: 27
psychic
status category
010020
Raises the user's Sp.Atk and Sp.Def.
Take DownLevel: 33
normal
physical category
9010015
A tackle that also hurts the user.
Zen HeadbuttLevel: 38
psychic
physical category
809015
An attack that may cause flinching.
ThrashLevel: 43
normal
physical category
12010010
Works 2-3 turns and confuses user.
Skill SwapLevel: 49
psychic
status category
010010
Swaps abilities with the foe.
Hi Jump KickLevel: 55
fighting
physical category
1309010
May miss and hurt the user.
MegahornLevel: 60
bug
physical category
1208510
A powerful charge attack.
Double EdgeLevel: 65
normal
physical category
12010015
A tackle that also hurts the user.

Egg Moves (4)

Moves that Wyrdeer can learn through breeding with compatible Pokémon.

Bite
dark
physical category
6010025
An attack that may cause flinching.
Double Kick
fighting
physical category
3010030
A double kicking attack.
Extrasensory
psychic
special category
8010020
An attack that may cause flinching.
Rage
normal
physical category
2010020
Raises Attack if the user is hit.

TM/HM Moves (32)

Moves that Wyrdeer can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Calm Mind
psychic
status category
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Roar
normal
status category
010020TM05
Scares wild foes to end battle.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hail
ice
status category
010010TM07
Inflicts damage every turn.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Bulldoze
ground
physical category
6010020TM21
A Ground attack that lowers Speed.
Solar Beam
grass
special category
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tail
steel
physical category
1007515TM23
An attack that may lower Defense.
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
Tough but useless vs. flying foes.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Psychic
psychic
special category
9010010TM29
An attack that may lower Sp.Def.
Shadow Ball
ghost
special category
8010015TM30
An attack that may lower Sp.Def.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Reflect
psychic
status category
010020TM33
Raises Defense with a barrier.
Swift
normal
special category
6010020TM39
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Thief
dark
physical category
6010025TM46
An attack that may steal a held item.
Energy Ball
grass
special category
9010010TM53
An attack that may lower Sp.Def.
Wild Charge
electric
physical category
9010015TM57
A charge that also hurts the user.
Giga Impact
normal
physical category
150905TM68
1st turn: Attack 2nd turn: Rest
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.

Move Tutor Moves (13)

Moves that Wyrdeer can learn from Move Tutors found throughout the game.


Agility
psychic
status category
010030MT01
Sharply raises the user's Speed.
Body Slam
normal
physical category
8510015MT04
An attack that may cause paralysis.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Dream Eater
psychic
special category
10010015MT09
Steals HP from a sleeping victim.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Rollout
rock
physical category
309020MT20
Attacks 5 turns with rising power.
Skill Swap
psychic
status category
010010MT23
Swaps abilities with the foe.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Sucker Punch
dark
physical category
701005MT25
Attacks before the foe does.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Trick Room
psychic
status category
01005MT29
Slow Pokémon move first for 5 turns.
Zen Headbutt
psychic
physical category
809015MT31
An attack that may cause flinching.