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Starmie Moves & Learnset

waterpsychic60 total moves

Complete moveset and learnset for Starmie in Pokémon Polished Crystal. Learn which moves Starmie can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

7
Level Up
41
TM/HM
12
Move Tutor
0
Egg Moves
60
Total

Level Up Moves (7)

Moves that Starmie learns naturally as it levels up.

Hydro PumpLevel: 1
water
special category
110805
A powerful Watertype attack.
Water GunLevel: 1
water
special category
4010025
Squirts water to attack.
Rapid SpinLevel: 1
normal
physical category
5010020
A high-speed spinning attack.
RecoverLevel: 1
normal
status category
01005
Restores HP by 1/2 the max HP.
SwiftLevel: 1
normal
special category
6010020
An attack that never misses.
Confuse RayLevel: 40
ghost
status category
010010
A move that may confuse the foe.
Tri AttackLevel: 60
normal
special category
8010010
Fires three kinds of beams at once.

TM/HM Moves (41)

Moves that Starmie can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Calm Mind
psychic
status category
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hail
ice
status category
010010TM07
Inflicts damage every turn.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Ice Beam
ice
special category
9010010TM13
An attack that may freeze the foe.
Blizzard
ice
special category
110705TM14
An attack that may freeze the foe.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Safeguard
normal
status category
010025TM20
Prevents all status problems.
Solar Beam
grass
special category
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Psychic
psychic
special category
9010010TM29
An attack that may lower Sp.Def.
Shadow Ball
ghost
special category
8010015TM30
An attack that may lower Sp.Def.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Reflect
psychic
status category
010020TM33
Raises Defense with a barrier.
Flash Cannon
steel
special category
8010010TM34
An attack that may lower Sp.Def.
Swift
normal
special category
6010020TM39
An attack that never misses.
Aerial Ace
flying
physical category
6010020TM40
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Thief
dark
physical category
6010025TM46
An attack that may steal a held item.
Dazzlingleam
fairy
special category
8010010TM49
Dazzles with a powerful flash.
Focus Blast
fighting
special category
120705TM52
An attack that may lower Sp.Def.
Energy Ball
grass
special category
9010010TM53
An attack that may lower Sp.Def.
Scald
water
special category
7010015TM55
An attack that may inflict a burn.
Water Pulse
water
special category
6010020TM63
An attack that may confuse the foe.
Avalanche
ice
physical category
6010010TM67
Damage doubles if user is hit first.
Giga Impact
normal
physical category
150905TM68
1st turn: Attack 2nd turn: Rest
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.
Gyro Ball
steel
physical category
11005TM74
Does more damage at lower speed.
Surf
water
special category
9010015HM03
A strong Watertype attack.
Whirlpool
water
special category
409015HM05
Traps the foe for 2-5 turns.
Waterfall
water
physical category
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (12)

Moves that Starmie can learn from Move Tutors found throughout the game.


Agility
psychic
status category
010030MT01
Sharply raises the user's Speed.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Dream Eater
psychic
special category
10010015MT09
Steals HP from a sleeping victim.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Icy Wind
ice
special category
559515MT16
An icy attack that lowers Speed.
Rollout
rock
physical category
309020MT20
Attacks 5 turns with rising power.
Skill Swap
psychic
status category
010010MT23
Swaps abilities with the foe.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Trick
psychic
status category
010010MT28
Swaps held items with the foe.
Trick Room
psychic
status category
01005MT29
Slow Pokémon move first for 5 turns.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.