Complete moveset and learnset for Mime Jr. in Pokémon Polished Crystal. Learn which moves Mime Jr. can learn by level up, TM/HM, egg moves, and move tutors.
Moves that Mime Jr. learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BarrierLevel: 1 | ||||||
| psychic | 0 | 100 | 20 | |||
| Sharply raises the user's Defense. | ||||||
| ConfusionLevel: 1 | ||||||
| psychic | 50 | 100 | 25 | |||
| An attack that may confuse the foe. | ||||||
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| A full-body charge attack. | ||||||
| HypnosisLevel: 4 | ||||||
| psychic | 0 | 60 | 20 | |||
| May cause the foe to fall asleep. | ||||||
| Calm MindLevel: 8 | ||||||
| psychic | 0 | 100 | 20 | |||
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| Double SlapLevel: 11 | ||||||
| normal | 15 | 85 | 10 | |||
| Repeatedly slaps 2-5 times. | ||||||
| ProtectLevel: 13 | ||||||
| normal | 0 | 100 | 10 | |||
| Foils attack that turn. It may fail. | ||||||
| MetronomeLevel: 15 | ||||||
| normal | 0 | 100 | 20 | |||
| Randomly uses any Pokémon move. | ||||||
| EncoreLevel: 18 | ||||||
| normal | 0 | 100 | 5 | |||
| Makes the foe repeat 2-6 times. | ||||||
| Light ScreenLevel: 22 | ||||||
| psychic | 0 | 100 | 30 | |||
| Raises Sp.Def with a wall of light. | ||||||
| ReflectLevel: 22 | ||||||
| psychic | 0 | 100 | 20 | |||
| Raises Defense with a barrier. | ||||||
| PsybeamLevel: 25 | ||||||
| psychic | 65 | 100 | 20 | |||
| An attack that may confuse the foe. | ||||||
| SubstituteLevel: 29 | ||||||
| normal | 0 | 100 | 10 | |||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Confuse RayLevel: 32 | ||||||
| ghost | 0 | 100 | 10 | |||
| A move that may confuse the foe. | ||||||
| TrickLevel: 36 | ||||||
| psychic | 0 | 100 | 10 | |||
| Swaps held items with the foe. | ||||||
| PsychicLevel: 39 | ||||||
| psychic | 90 | 100 | 10 | |||
| An attack that may lower Sp.Def. | ||||||
| Future SightLevel: 43 | ||||||
| psychic | 120 | 100 | 10 | |||
| An attack that hits on 3rd turn. | ||||||
| Baton PassLevel: 46 | ||||||
| normal | 0 | 100 | 40 | |||
| Switches while keeping effects. | ||||||
| SafeguardLevel: 50 | ||||||
| normal | 0 | 100 | 25 | |||
| Prevents all status problems. | ||||||
Moves that Mime Jr. can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Confuse Ray | |||||
| ghost | 0 | 100 | 10 | ||
| A move that may confuse the foe. | |||||
| Future Sight | |||||
| psychic | 120 | 100 | 10 | ||
| An attack that hits on 3rd turn. | |||||
| Hypnosis | |||||
| psychic | 0 | 60 | 20 | ||
| May cause the foe to fall asleep. | |||||
| Nasty Plot | |||||
| dark | 0 | 100 | 20 | ||
| Sharply raises the user's Sp.Atk. | |||||
| Trick | |||||
| psychic | 0 | 100 | 10 | ||
| Swaps held items with the foe. | |||||
Note: These moves are only available on wild Pokémon caught at specific locations.
| Move | Type | Cat. | Power | Acc. | PP | Location |
|---|---|---|---|---|---|---|
| Dizzy Punch(Odd Egg) | ||||||
| normal | 70 | 100 | 10 | |||
| An attack that may confuse the foe. | ||||||
Moves that Mime Jr. can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Calm Mind | ||||||
| psychic | 0 | 100 | 20 | TM04 | ||
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| Toxic | ||||||
| poison | 0 | 90 | 10 | TM06 | ||
| A Poison move with increasing damage. | ||||||
| Hidden Power | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny Day | ||||||
| fire | 0 | 100 | 5 | TM11 | ||
| Boosts Fire-type moves for 5 turns. | ||||||
| Light Screen | ||||||
| psychic | 0 | 100 | 30 | TM16 | ||
| Raises Sp.Def with a wall of light. | ||||||
| Protect | ||||||
| normal | 0 | 100 | 10 | TM17 | ||
| Foils attack that turn. It may fail. | ||||||
| Rain Dance | ||||||
| water | 0 | 100 | 5 | TM18 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 100 | 25 | TM20 | ||
| Prevents all status problems. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| An attack that may cause paralysis. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| An attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that is based on loyalty. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| An attack that may lower Sp.Def. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| An attack that may lower Sp.Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Removes Reflect and Light Screen. | ||||||
| Double Team | ||||||
| normal | 0 | 100 | 15 | TM32 | ||
| Raises the user's evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 100 | 20 | TM33 | ||
| Raises Defense with a barrier. | ||||||
| Substitute | ||||||
| normal | 0 | 100 | 10 | TM41 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Double damage with Psn, Brn, or Prz. | ||||||
| Rest | ||||||
| psychic | 0 | 100 | 5 | TM44 | ||
| Sleep for 2 turns to fully recover. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender infatuated. | ||||||
| Thief | ||||||
| dark | 60 | 100 | 25 | TM46 | ||
| An attack that may steal a held item. | ||||||
| Dazzlingleam | ||||||
| fairy | 80 | 100 | 10 | TM49 | ||
| Dazzles with a powerful flash. | ||||||
| Drain Punch | ||||||
| fighting | 75 | 100 | 10 | TM60 | ||
| Steals 1/2 of the damage inflicted. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | TM70 | ||
| A move that lowers the foe's accuracy. | ||||||
| Thunder Wave | ||||||
| electric | 0 | 90 | 20 | TM73 | ||
| A move that paralyzes the foe. | ||||||
Moves that Mime Jr. can learn from Move Tutors found throughout the game.
| MT | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Baton Pass | ||||||
| normal | 0 | 100 | 40 | MT03 | ||
| Switches while keeping effects. | ||||||
| Charm | ||||||
| fairy | 0 | 100 | 20 | MT05 | ||
| Sharply lowers the foe's Attack. | ||||||
| Dream Eater | ||||||
| psychic | 100 | 100 | 15 | MT09 | ||
| Steals HP from a sleeping victim. | ||||||
| Endure | ||||||
| normal | 0 | 100 | 10 | MT11 | ||
| Endures any hit with at least 1HP. | ||||||
| Headbutt | ||||||
| normal | 70 | 100 | 15 | MT13 | ||
| An attack that may cause flinching. | ||||||
| Icy Wind | ||||||
| ice | 55 | 95 | 15 | MT16 | ||
| An icy attack that lowers Speed. | ||||||
| Skill Swap | ||||||
| psychic | 0 | 100 | 10 | MT23 | ||
| Swaps abilities with the foe. | ||||||
| Sleep Talk | ||||||
| normal | 0 | 100 | 10 | MT24 | ||
| Randomly attacks while asleep. | ||||||
| Swagger | ||||||
| normal | 0 | 85 | 15 | MT26 | ||
| Causes confusion but raises Attack. | ||||||
| Trick | ||||||
| psychic | 0 | 100 | 10 | MT28 | ||
| Swaps held items with the foe. | ||||||
| Trick Room | ||||||
| psychic | 0 | 100 | 5 | MT29 | ||
| Slow Pokémon move first for 5 turns. | ||||||