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Mime Jr. Moves & Learnset

psychicfairy62 total moves

Complete moveset and learnset for Mime Jr. in Pokémon Polished Crystal. Learn which moves Mime Jr. can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
26
TM/HM
11
Move Tutor
5
Egg Moves
62
Total

Level Up Moves (19)

Moves that Mime Jr. learns naturally as it levels up.

BarrierLevel: 1
psychic
status category
010020
Sharply raises the user's Defense.
ConfusionLevel: 1
psychic
special category
5010025
An attack that may confuse the foe.
TackleLevel: 1
normal
physical category
4010035
A full-body charge attack.
HypnosisLevel: 4
psychic
status category
06020
May cause the foe to fall asleep.
Calm MindLevel: 8
psychic
status category
010020
Raises the user's Sp.Atk and Sp.Def.
Double SlapLevel: 11
normal
physical category
158510
Repeatedly slaps 2-5 times.
ProtectLevel: 13
normal
status category
010010
Foils attack that turn. It may fail.
MetronomeLevel: 15
typeless
status category
010020
Randomly uses any Pokémon move.
EncoreLevel: 18
normal
status category
01005
Makes the foe repeat 2-6 times.
Light ScreenLevel: 22
psychic
status category
010030
Raises Sp.Def with a wall of light.
ReflectLevel: 22
psychic
status category
010020
Raises Defense with a barrier.
PsybeamLevel: 25
psychic
special category
6510020
An attack that may confuse the foe.
SubstituteLevel: 29
normal
status category
010010
Makes a decoy with 1/4 user's max HP.
Confuse RayLevel: 32
ghost
status category
010010
A move that may confuse the foe.
TrickLevel: 36
psychic
status category
010010
Swaps held items with the foe.
PsychicLevel: 39
psychic
special category
9010010
An attack that may lower Sp.Def.
Future SightLevel: 43
psychic
special category
12010010
An attack that hits on 3rd turn.
Baton PassLevel: 46
normal
status category
010040
Switches while keeping effects.
SafeguardLevel: 50
normal
status category
010025
Prevents all status problems.

Egg Moves (5)

Moves that Mime Jr. can learn through breeding with compatible Pokémon.

Confuse Ray
ghost
status category
010010
A move that may confuse the foe.
Future Sight
psychic
special category
12010010
An attack that hits on 3rd turn.
Hypnosis
psychic
status category
06020
May cause the foe to fall asleep.
Nasty Plot
dark
status category
010020
Sharply raises the user's Sp.Atk.
Trick
psychic
status category
010010
Swaps held items with the foe.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Dizzy Punch(Odd Egg)
normal
physical category
7010010
An attack that may confuse the foe.

TM/HM Moves (26)

Moves that Mime Jr. can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mind
psychic
status category
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Safeguard
normal
status category
010025TM20
Prevents all status problems.
Solar Beam
grass
special category
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Psychic
psychic
special category
9010010TM29
An attack that may lower Sp.Def.
Shadow Ball
ghost
special category
8010015TM30
An attack that may lower Sp.Def.
Brick Break
fighting
physical category
7510015TM31
Removes Reflect and Light Screen.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Reflect
psychic
status category
010020TM33
Raises Defense with a barrier.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Thief
dark
physical category
6010025TM46
An attack that may steal a held item.
Dazzlingleam
fairy
special category
8010010TM49
Dazzles with a powerful flash.
Drain Punch
fighting
physical category
7510010TM60
Steals 1/2 of the damage inflicted.
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.

Move Tutor Moves (11)

Moves that Mime Jr. can learn from Move Tutors found throughout the game.


Baton Pass
normal
status category
010040MT03
Switches while keeping effects.
Charm
fairy
status category
010020MT05
Sharply lowers the foe's Attack.
Dream Eater
psychic
special category
10010015MT09
Steals HP from a sleeping victim.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Icy Wind
ice
special category
559515MT16
An icy attack that lowers Speed.
Skill Swap
psychic
status category
010010MT23
Swaps abilities with the foe.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Trick
psychic
status category
010010MT28
Swaps held items with the foe.
Trick Room
psychic
status category
01005MT29
Slow Pokémon move first for 5 turns.